UpgradeManager after IUpgradables
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Default trait for rendering sprite-based actors.")]
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public class WithSpriteBodyInfo : UpgradableTraitInfo, ITraitInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo,
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public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo,
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Requires<RenderSpritesInfo>
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{
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[Desc("Animation to play when the actor is created.")]
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Animation to play when the actor is idle.")]
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[SequenceReference] public readonly string Sequence = "idle";
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public virtual object Create(ActorInitializer init) { return new WithSpriteBody(init, this); }
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public override object Create(ActorInitializer init) { return new WithSpriteBody(init, this); }
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public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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