From a992318208cfe286f27f9ee4d6d1e4744bfd029b Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Tue, 7 Apr 2015 17:16:37 +0200 Subject: [PATCH] Fix "ally" suffix being wrongly assigned to enemy players Fixes #7890 --- OpenRA.Game/Network/UnitOrders.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Network/UnitOrders.cs b/OpenRA.Game/Network/UnitOrders.cs index da74477f6c..35b0cb2ae3 100644 --- a/OpenRA.Game/Network/UnitOrders.cs +++ b/OpenRA.Game/Network/UnitOrders.cs @@ -45,7 +45,7 @@ namespace OpenRA.Network var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : ""; suffix = client.IsObserver ? " (Spectator)" : suffix; - if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team == orderManager.LocalClient.Team) + if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team) suffix += " (Ally)"; Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);