Made AnnounceOnKill and AnnounceOnBuild voices customisable.
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@@ -13,13 +13,26 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Play the Build voice of this actor when trained.")]
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public class AnnounceOnBuildInfo : TraitInfo<AnnounceOnBuild> { }
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public class AnnounceOnBuildInfo : ITraitInfo
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{
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[Desc("Voice to use when built/trained.")]
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public readonly string BuildVoice = "Build";
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public object Create(ActorInitializer init) { return new AnnounceOnBuild(init.Self, this); }
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}
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public class AnnounceOnBuild : INotifyBuildComplete
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{
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readonly AnnounceOnBuildInfo info;
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public AnnounceOnBuild(Actor self, AnnounceOnBuildInfo info)
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{
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this.info = info;
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}
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public void BuildingComplete(Actor self)
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{
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self.PlayVoice("Build");
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self.PlayVoice(info.BuildVoice);
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}
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}
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}
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@@ -18,6 +18,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Minimum duration (in seconds) between sound events.")]
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public readonly int Interval = 5;
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[Desc("Voice to use when killing something.")]
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public readonly string KillVoice = "Kill";
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public object Create(ActorInitializer init) { return new AnnounceOnKill(init.Self, this); }
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}
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@@ -39,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
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{
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if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
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self.PlayVoice("Kill");
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self.PlayVoice(info.KillVoice);
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lastAnnounce = self.World.WorldTick;
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}
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