Change Blast.Decompress to use Stream I/O.

This commit is contained in:
Paul Chote
2016-06-16 19:04:17 +01:00
parent bc03c199f5
commit a9a5b9bc71
3 changed files with 46 additions and 27 deletions

View File

@@ -57,10 +57,13 @@ namespace OpenRA.FileFormats
static Huffman lencode = new Huffman(lenlen, lenlen.Length, 16); static Huffman lencode = new Huffman(lenlen, lenlen.Length, 16);
static Huffman distcode = new Huffman(distlen, distlen.Length, 64); static Huffman distcode = new Huffman(distlen, distlen.Length, 64);
// Decode PKWare Compression Library stream. /// <summary>PKWare Compression Library stream.</summary>
public static byte[] Decompress(byte[] src) /// <param name="input">Compressed input stream.</param>
/// <param name="output">Stream to write the decompressed output.</param>
/// <param name="onProgress">Progress callback, invoked with (read bytes, written bytes).</param>
public static void Decompress(Stream input, Stream output, Action<long, long> onProgress = null)
{ {
var br = new BitReader(src); var br = new BitReader(input);
// Are literals coded? // Are literals coded?
var coded = br.ReadBits(8); var coded = br.ReadBits(8);
@@ -78,7 +81,9 @@ namespace OpenRA.FileFormats
ushort next = 0; // index of next write location in out[] ushort next = 0; // index of next write location in out[]
var first = true; // true to check distances (for first 4K) var first = true; // true to check distances (for first 4K)
var outBuffer = new byte[MAXWIN]; // output buffer and sliding window var outBuffer = new byte[MAXWIN]; // output buffer and sliding window
var ms = new MemoryStream();
var inputStart = input.Position;
var outputStart = output.Position;
// decode literals and length/distance pairs // decode literals and length/distance pairs
do do
@@ -94,7 +99,10 @@ namespace OpenRA.FileFormats
if (len == 519) if (len == 519)
{ {
for (var i = 0; i < next; i++) for (var i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]); output.WriteByte(outBuffer[i]);
if (onProgress != null)
onProgress(input.Position - inputStart, output.Position - outputStart);
break; break;
} }
@@ -137,9 +145,12 @@ namespace OpenRA.FileFormats
if (next == MAXWIN) if (next == MAXWIN)
{ {
for (var i = 0; i < next; i++) for (var i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]); output.WriteByte(outBuffer[i]);
next = 0; next = 0;
first = false; first = false;
if (onProgress != null)
onProgress(input.Position - inputStart, output.Position - outputStart);
} }
} while (len != 0); } while (len != 0);
} }
@@ -151,14 +162,15 @@ namespace OpenRA.FileFormats
if (next == MAXWIN) if (next == MAXWIN)
{ {
for (var i = 0; i < next; i++) for (var i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]); output.WriteByte(outBuffer[i]);
next = 0; next = 0;
first = false; first = false;
if (onProgress != null)
onProgress(input.Position - inputStart, output.Position - outputStart);
} }
} }
} while (true); } while (true);
return ms.ToArray();
} }
// Decode a code using Huffman table h. // Decode a code using Huffman table h.
@@ -185,14 +197,13 @@ namespace OpenRA.FileFormats
class BitReader class BitReader
{ {
readonly byte[] src; readonly Stream stream;
int offset = 0; byte bitBuffer = 0;
int bitBuffer = 0;
int bitCount = 0; int bitCount = 0;
public BitReader(byte[] src) public BitReader(Stream stream)
{ {
this.src = src; this.stream = stream;
} }
public int ReadBits(int count) public int ReadBits(int count)
@@ -203,7 +214,7 @@ namespace OpenRA.FileFormats
{ {
if (bitCount == 0) if (bitCount == 0)
{ {
bitBuffer = src[offset++]; bitBuffer = stream.ReadUInt8();
bitCount = 8; bitCount = 8;
} }

View File

@@ -114,9 +114,12 @@ namespace OpenRA.FileSystem
return null; return null;
s.Seek(dataStart + e.Offset, SeekOrigin.Begin); s.Seek(dataStart + e.Offset, SeekOrigin.Begin);
var data = s.ReadBytes((int)e.Length);
return new MemoryStream(Blast.Decompress(data)); var ret = new MemoryStream();
Blast.Decompress(s, ret);
ret.Seek(0, SeekOrigin.Begin);
return ret;
} }
public bool Contains(string filename) public bool Contains(string filename)

View File

@@ -183,13 +183,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
case "extract-raw": case "extract-raw":
{ {
ExtractFromPackage(ExtractionType.Raw, path, i.Value, extracted, ref message); ExtractFromPackage(ExtractionType.Raw, path, i.Value, extracted, m => message = m);
break; break;
} }
case "extract-blast": case "extract-blast":
{ {
ExtractFromPackage(ExtractionType.Blast, path, i.Value, extracted, ref message); ExtractFromPackage(ExtractionType.Blast, path, i.Value, extracted, m => message = m);
break; break;
} }
@@ -228,7 +228,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
enum ExtractionType { Raw, Blast } enum ExtractionType { Raw, Blast }
static void ExtractFromPackage(ExtractionType type, string path, MiniYaml actionYaml, List<string> extractedFiles, ref string progressMessage) static void ExtractFromPackage(ExtractionType type, string path, MiniYaml actionYaml, List<string> extractedFiles, Action<string> updateMessage)
{ {
var sourcePath = Path.Combine(path, actionYaml.Value); var sourcePath = Path.Combine(path, actionYaml.Value);
using (var source = File.OpenRead(sourcePath)) using (var source = File.OpenRead(sourcePath))
@@ -265,15 +265,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Directory.CreateDirectory(Path.GetDirectoryName(targetPath)); Directory.CreateDirectory(Path.GetDirectoryName(targetPath));
using (var target = File.OpenWrite(targetPath)) using (var target = File.OpenWrite(targetPath))
{ {
// This is a bit dumb memory-wise, but we load the whole thing when running the game anyway
Log.Write("install", "Extracting {0} -> {1}".F(sourcePath, targetPath)); Log.Write("install", "Extracting {0} -> {1}".F(sourcePath, targetPath));
progressMessage = "Extracting " + Path.GetFileName(Path.GetFileName(targetPath)); var displayFilename = Path.GetFileName(Path.GetFileName(targetPath));
var data = source.ReadBytes(length);
if (type == ExtractionType.Blast) if (type == ExtractionType.Blast)
data = Blast.Decompress(data); {
Action<long, long> onProgress = (read, _) =>
target.Write(data); updateMessage("Extracting " + displayFilename + " ({0}%)".F(100 * read / length));
Blast.Decompress(source, target, onProgress);
}
else
{
updateMessage("Extracting " + displayFilename);
// This is a bit dumb memory-wise, but we load the whole thing when running the game anyway
target.Write(source.ReadBytes(length));
}
} }
} }
} }