Change Blast.Decompress to use Stream I/O.
This commit is contained in:
@@ -57,10 +57,13 @@ namespace OpenRA.FileFormats
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static Huffman lencode = new Huffman(lenlen, lenlen.Length, 16);
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static Huffman lencode = new Huffman(lenlen, lenlen.Length, 16);
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static Huffman distcode = new Huffman(distlen, distlen.Length, 64);
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static Huffman distcode = new Huffman(distlen, distlen.Length, 64);
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// Decode PKWare Compression Library stream.
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/// <summary>PKWare Compression Library stream.</summary>
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public static byte[] Decompress(byte[] src)
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/// <param name="input">Compressed input stream.</param>
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/// <param name="output">Stream to write the decompressed output.</param>
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/// <param name="onProgress">Progress callback, invoked with (read bytes, written bytes).</param>
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public static void Decompress(Stream input, Stream output, Action<long, long> onProgress = null)
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{
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{
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var br = new BitReader(src);
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var br = new BitReader(input);
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// Are literals coded?
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// Are literals coded?
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var coded = br.ReadBits(8);
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var coded = br.ReadBits(8);
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@@ -78,7 +81,9 @@ namespace OpenRA.FileFormats
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ushort next = 0; // index of next write location in out[]
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ushort next = 0; // index of next write location in out[]
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var first = true; // true to check distances (for first 4K)
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var first = true; // true to check distances (for first 4K)
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var outBuffer = new byte[MAXWIN]; // output buffer and sliding window
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var outBuffer = new byte[MAXWIN]; // output buffer and sliding window
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var ms = new MemoryStream();
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var inputStart = input.Position;
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var outputStart = output.Position;
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// decode literals and length/distance pairs
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// decode literals and length/distance pairs
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do
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do
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@@ -94,7 +99,10 @@ namespace OpenRA.FileFormats
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if (len == 519)
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if (len == 519)
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{
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{
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for (var i = 0; i < next; i++)
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for (var i = 0; i < next; i++)
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ms.WriteByte(outBuffer[i]);
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output.WriteByte(outBuffer[i]);
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if (onProgress != null)
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onProgress(input.Position - inputStart, output.Position - outputStart);
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break;
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break;
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}
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}
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@@ -137,9 +145,12 @@ namespace OpenRA.FileFormats
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if (next == MAXWIN)
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if (next == MAXWIN)
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{
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{
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for (var i = 0; i < next; i++)
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for (var i = 0; i < next; i++)
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ms.WriteByte(outBuffer[i]);
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output.WriteByte(outBuffer[i]);
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next = 0;
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next = 0;
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first = false;
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first = false;
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if (onProgress != null)
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onProgress(input.Position - inputStart, output.Position - outputStart);
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}
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}
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} while (len != 0);
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} while (len != 0);
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}
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}
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@@ -151,14 +162,15 @@ namespace OpenRA.FileFormats
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if (next == MAXWIN)
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if (next == MAXWIN)
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{
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{
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for (var i = 0; i < next; i++)
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for (var i = 0; i < next; i++)
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ms.WriteByte(outBuffer[i]);
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output.WriteByte(outBuffer[i]);
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next = 0;
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next = 0;
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first = false;
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first = false;
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if (onProgress != null)
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onProgress(input.Position - inputStart, output.Position - outputStart);
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}
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}
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}
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}
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} while (true);
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} while (true);
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return ms.ToArray();
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}
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}
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// Decode a code using Huffman table h.
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// Decode a code using Huffman table h.
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@@ -185,14 +197,13 @@ namespace OpenRA.FileFormats
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class BitReader
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class BitReader
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{
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{
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readonly byte[] src;
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readonly Stream stream;
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int offset = 0;
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byte bitBuffer = 0;
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int bitBuffer = 0;
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int bitCount = 0;
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int bitCount = 0;
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public BitReader(byte[] src)
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public BitReader(Stream stream)
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{
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{
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this.src = src;
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this.stream = stream;
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}
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}
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public int ReadBits(int count)
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public int ReadBits(int count)
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@@ -203,7 +214,7 @@ namespace OpenRA.FileFormats
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{
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{
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if (bitCount == 0)
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if (bitCount == 0)
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{
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{
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bitBuffer = src[offset++];
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bitBuffer = stream.ReadUInt8();
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bitCount = 8;
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bitCount = 8;
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}
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}
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@@ -114,9 +114,12 @@ namespace OpenRA.FileSystem
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return null;
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return null;
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s.Seek(dataStart + e.Offset, SeekOrigin.Begin);
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s.Seek(dataStart + e.Offset, SeekOrigin.Begin);
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var data = s.ReadBytes((int)e.Length);
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return new MemoryStream(Blast.Decompress(data));
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var ret = new MemoryStream();
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Blast.Decompress(s, ret);
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ret.Seek(0, SeekOrigin.Begin);
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return ret;
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}
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}
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public bool Contains(string filename)
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public bool Contains(string filename)
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@@ -183,13 +183,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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case "extract-raw":
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case "extract-raw":
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{
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{
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ExtractFromPackage(ExtractionType.Raw, path, i.Value, extracted, ref message);
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ExtractFromPackage(ExtractionType.Raw, path, i.Value, extracted, m => message = m);
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break;
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break;
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}
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}
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case "extract-blast":
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case "extract-blast":
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{
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{
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ExtractFromPackage(ExtractionType.Blast, path, i.Value, extracted, ref message);
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ExtractFromPackage(ExtractionType.Blast, path, i.Value, extracted, m => message = m);
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break;
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break;
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}
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}
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@@ -228,7 +228,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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enum ExtractionType { Raw, Blast }
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enum ExtractionType { Raw, Blast }
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static void ExtractFromPackage(ExtractionType type, string path, MiniYaml actionYaml, List<string> extractedFiles, ref string progressMessage)
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static void ExtractFromPackage(ExtractionType type, string path, MiniYaml actionYaml, List<string> extractedFiles, Action<string> updateMessage)
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{
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{
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var sourcePath = Path.Combine(path, actionYaml.Value);
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var sourcePath = Path.Combine(path, actionYaml.Value);
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using (var source = File.OpenRead(sourcePath))
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using (var source = File.OpenRead(sourcePath))
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@@ -265,15 +265,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Directory.CreateDirectory(Path.GetDirectoryName(targetPath));
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Directory.CreateDirectory(Path.GetDirectoryName(targetPath));
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using (var target = File.OpenWrite(targetPath))
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using (var target = File.OpenWrite(targetPath))
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{
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{
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// This is a bit dumb memory-wise, but we load the whole thing when running the game anyway
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Log.Write("install", "Extracting {0} -> {1}".F(sourcePath, targetPath));
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Log.Write("install", "Extracting {0} -> {1}".F(sourcePath, targetPath));
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progressMessage = "Extracting " + Path.GetFileName(Path.GetFileName(targetPath));
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var displayFilename = Path.GetFileName(Path.GetFileName(targetPath));
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var data = source.ReadBytes(length);
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if (type == ExtractionType.Blast)
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if (type == ExtractionType.Blast)
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data = Blast.Decompress(data);
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{
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Action<long, long> onProgress = (read, _) =>
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target.Write(data);
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updateMessage("Extracting " + displayFilename + " ({0}%)".F(100 * read / length));
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Blast.Decompress(source, target, onProgress);
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}
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else
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{
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updateMessage("Extracting " + displayFilename);
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// This is a bit dumb memory-wise, but we load the whole thing when running the game anyway
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target.Write(source.ReadBytes(length));
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}
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}
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}
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}
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}
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}
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}
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