From a9b479dfeacaf792627f8cae98bd2f8d7093f796 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 14 Jul 2011 21:12:56 +1200 Subject: [PATCH] Show (Dead) in the player list in the objectives screen (Bug #1031). --- OpenRA.Mods.Cnc/Widgets/Logic/CncConquestObjectivesLogic.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Cnc/Widgets/Logic/CncConquestObjectivesLogic.cs b/OpenRA.Mods.Cnc/Widgets/Logic/CncConquestObjectivesLogic.cs index 046f76d0b4..3b49c9ab36 100644 --- a/OpenRA.Mods.Cnc/Widgets/Logic/CncConquestObjectivesLogic.cs +++ b/OpenRA.Mods.Cnc/Widgets/Logic/CncConquestObjectivesLogic.cs @@ -54,7 +54,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic var c = world.LobbyInfo.ClientWithIndex(pp.ClientIndex); var item = itemTemplate.Clone(); var nameLabel = item.GetWidget("NAME"); - nameLabel.GetText = () => pp.PlayerName; + nameLabel.GetText = () => pp.WinState == WinState.Lost ? pp.PlayerName + " (Dead)" : pp.PlayerName; nameLabel.GetColor = () => pp.ColorRamp.GetColor(0); var flag = item.GetWidget("FACTIONFLAG");