LuaDocs spelling fixes

This commit is contained in:
Thijs Waalen
2014-09-06 19:28:59 +02:00
parent 8e4b5af352
commit a9b5e1d911
4 changed files with 7 additions and 7 deletions

View File

@@ -396,7 +396,7 @@ namespace OpenRA.Utility
{
Game.modData = new ModData(args[1]);
Console.WriteLine("This is an automatically generated lising of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
Console.WriteLine();
Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
@@ -408,12 +408,12 @@ namespace OpenRA.Utility
Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" +
"* Global tables provide functions for interacting with the global world state, or performing general helper tasks.\n" +
"They exist in the global namespace, and can be called directly using ```<table name>.<function name>```.\n" +
"* Individual actors expose a collection of properties and commands that query information of modify their state.\n" +
"* Individual actors expose a collection of properties and commands that query information or modify their state.\n" +
" * Some commands, marked as <em>queued activity</em>, are asynchronous. Activities are queued on the actor, and will run in " +
"sequence until the queue is empty or the Stop command is called. Actors that are not performing an activity are Idle " +
"(actor.IsIdle will return true). The properties and commands available on each actor depends on the traits that the actor " +
"specifies in its rule definitions.\n" +
"* Individual players explose a collection of properties and commands that query information of modify their state.\n" +
"* Individual players expose a collection of properties and commands that query information or modify their state.\n" +
"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
Console.WriteLine();