Fix TS map importer:
- Fix infantry subcells and facing - Import sandbags/walls.
This commit is contained in:
@@ -31,7 +31,9 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
|
||||
|
||||
static readonly Dictionary<byte, string> OverlayToActor = new Dictionary<byte, string>()
|
||||
{
|
||||
{ 0x00, "gasand" },
|
||||
{ 0x01, "gasand" },
|
||||
{ 0x02, "gawall" },
|
||||
{ 0x03, "gawall" },
|
||||
{ 0x18, "bridge1" },
|
||||
{ 0x19, "bridge2" },
|
||||
@@ -552,7 +554,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
|
||||
var health = short.Parse(entries[2]);
|
||||
var rx = int.Parse(entries[3]);
|
||||
var ry = int.Parse(entries[4]);
|
||||
var facing = (byte)(224 - byte.Parse(entries[5]));
|
||||
var facing = (byte)(224 - byte.Parse(entries[type == "Infantry" ? 7 : 5]));
|
||||
|
||||
var dx = rx - ry + fullSize.X - 1;
|
||||
var dy = rx + ry - fullSize.X - 1;
|
||||
@@ -564,6 +566,20 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
|
||||
new OwnerInit(CreepActors.Contains(entries[1]) ? "Creeps" : "Neutral")
|
||||
};
|
||||
|
||||
if (type == "Infantry")
|
||||
{
|
||||
var subcell = 0;
|
||||
switch (byte.Parse(entries[5]))
|
||||
{
|
||||
case 2: subcell = 3; break;
|
||||
case 3: subcell = 1; break;
|
||||
case 4: subcell = 2; break;
|
||||
}
|
||||
|
||||
if (subcell != 0)
|
||||
ar.Add(new SubCellInit((SubCell)subcell));
|
||||
}
|
||||
|
||||
if (health != 256)
|
||||
ar.Add(new HealthInit(100 * health / 256));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user