Align ORA d2k to original D2k
Align ORA D2k weapons to better match original d2k.
This commit is contained in:
@@ -759,7 +759,7 @@ medium_gun_turret:
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large_gun_turret:
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large_gun_turret:
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Inherits: ^Defense
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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Inherits@AUTOTARGET: ^AutoTargetAll
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AttackTurreted:
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AttackTurreted:
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PauseOnCondition: disabled || build-incomplete
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PauseOnCondition: disabled || build-incomplete
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Buildable:
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Buildable:
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@@ -4,15 +4,15 @@
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Report: MEDTANK1.WAV
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Projectile: Bullet
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Speed: 562
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Speed: 562
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Inaccuracy: 128
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Inaccuracy: 135
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InaccuracyType: PerCellIncrement
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InaccuracyType: PerCellIncrement
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Image: 120mm
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 2700
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Damage: 2700
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Spread: 512
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Spread: 756
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Falloff: 100, 0
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Falloff: 100, 0
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Versus:
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Versus:
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none: 20
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none: 30
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wall: 50
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wall: 50
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building: 50
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building: 50
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wood: 60
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wood: 60
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@@ -65,7 +65,7 @@ DevBullet:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 6500
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Damage: 6500
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Versus:
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Versus:
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none: 50
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none: 65
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wall: 100
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wall: 100
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building: 75
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building: 75
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wood: 60
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wood: 60
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@@ -93,7 +93,7 @@ DevBullet:
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Image: 155mm
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 4500
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Damage: 4500
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Spread: 1c0
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Spread: 2c0
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Versus:
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Versus:
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none: 125
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none: 125
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wall: 100
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wall: 100
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@@ -104,7 +104,11 @@ DevBullet:
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invulnerable: 0
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invulnerable: 0
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cy: 20
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cy: 20
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harvester: 25
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, ExplosionDeath
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Warhead@proneeffect: TargetDamage
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DamageTypes: TriggerProne
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Damage: 1
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Spread: 1c512
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Warhead@4Concrete: DamagesConcrete
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Warhead@4Concrete: DamagesConcrete
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Damage: 5625
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Damage: 5625
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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@@ -5,7 +5,7 @@
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Projectile: Bullet
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Projectile: Bullet
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Blockable: false
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Blockable: false
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Speed: 281
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Speed: 281
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Inaccuracy: 128
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Inaccuracy: 140
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InaccuracyType: PerCellIncrement
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InaccuracyType: PerCellIncrement
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Image: RPG
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Image: RPG
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TrailImage: bazooka_trail2
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TrailImage: bazooka_trail2
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@@ -13,10 +13,10 @@
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TrailInterval: 1
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 3000
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Damage: 3000
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Spread: 512
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Spread: 700
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Falloff: 100, 0
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Falloff: 100, 0
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Versus:
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Versus:
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none: 8
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none: 15
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wall: 75
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wall: 75
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building: 40
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building: 40
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wood: 45
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wood: 45
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@@ -44,8 +44,10 @@
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MinRange: 0c512
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MinRange: 0c512
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Projectile: Missile
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Projectile: Missile
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Shadow: true
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Shadow: true
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HorizontalRateOfTurn: 12
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InaccuracyType: Maximum
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RangeLimit: 6c614
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Inaccuracy: 250
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HorizontalRateOfTurn: 22
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RangeLimit: 7c614
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CruiseAltitude: 1c0
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CruiseAltitude: 1c0
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MinimumLaunchAngle: 64
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MinimumLaunchAngle: 64
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VerticalRateOfTurn: 40
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VerticalRateOfTurn: 40
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@@ -54,6 +56,7 @@
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Speed: 288
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Speed: 288
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 4800
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Damage: 4800
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Spread: 1c0
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Versus:
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Versus:
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none: 15
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none: 15
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wall: 75
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wall: 75
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@@ -64,6 +67,11 @@
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invulnerable: 0
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invulnerable: 0
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cy: 30
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cy: 30
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harvester: 50
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harvester: 50
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DamageTypes: Prone50Percent, SmallExplosionDeath
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Warhead@proneeffect: TargetDamage
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Damage: 1
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Spread: 600
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DamageTypes: TriggerProne
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Warhead@4Concrete: DamagesConcrete
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Warhead@4Concrete: DamagesConcrete
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Damage: 720
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Damage: 720
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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@@ -103,8 +111,6 @@ TowerMissile:
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Burst: 2
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Burst: 2
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BurstDelays: 60
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BurstDelays: 60
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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Projectile: Missile
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HorizontalRateOfTurn: 4
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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@@ -8,35 +8,18 @@ Sound:
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InaccuracyType: PerCellIncrement
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InaccuracyType: PerCellIncrement
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Duration: 4 # Has a length of 0c512
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Duration: 4 # Has a length of 0c512
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DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
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DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
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Width: 0c512
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Width: 0c756 # in original d2k width is 2c0, but damage is 100% only at the center and fades out linearly towards the edges
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Shape: Flat
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Shape: Cylindrical
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Falloff: 100, 100, 50
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Falloff: 0, 0, 100, 0
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Range: 0, 6c0, 11c0
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Range: 0, 0c450, 4c0, 8c0
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BeyondTargetRange: 1c0
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BeyondTargetRange: 1c0
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Color: 00FFFFC8
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Color: 00FFFFC8
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Range: 0, 32
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Range: 0, 32
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Falloff: 100, 100
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Falloff: 100, 100
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Damage: 860
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Damage: 960
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AffectsParent: false
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AffectsParent: false
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ValidRelationships: Neutral, Enemy
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ValidRelationships: Neutral, Enemy, Ally
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Versus:
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none: 200
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wall: 50
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building: 60
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wood: 110
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light: 110
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heavy: 60
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 100, 100
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Damage: 430 # Only does half damage to friendly units
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AffectsParent: false
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ValidRelationships: Ally
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Versus:
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Versus:
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none: 200
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none: 200
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wall: 50
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wall: 50
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@@ -70,7 +53,7 @@ OrniBomb:
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Shadow: true
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 7500 #400 in original, reduce when bombers can do multiple passes
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Damage: 7500 #400 in original, reduce when bombers can do multiple passes
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Spread: 1c0
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Spread: 2c0
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Falloff: 100, 0
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Falloff: 100, 0
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Versus:
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Versus:
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none: 90
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none: 90
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@@ -136,6 +119,7 @@ DeathHandCluster:
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BounceCount: 0
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BounceCount: 0
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 4500
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Damage: 4500
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Spread: 2c0
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Versus:
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Versus:
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none: 90
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none: 90
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wall: 50
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wall: 50
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@@ -224,18 +208,22 @@ grenade:
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Shadow: true
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 1500
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Damage: 1500
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Spread: 1c0
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Spread: 1c512
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Falloff: 100, 0
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Falloff: 100, 0
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Versus:
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Versus:
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none: 125
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none: 135
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wood: 70
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wood: 70
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light: 30
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light: 30
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heavy: 20
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heavy: 20
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invulnerable: 0
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invulnerable: 0
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cy: 20
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cy: 20
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harvester: 25
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, ExplosionDeath
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DamageCalculationType: ClosestTargetablePosition
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DamageCalculationType: ClosestTargetablePosition
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Warhead@proneeffect: TargetDamage
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Damage: 1
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Spread: 1c0
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DamageTypes: TriggerProne
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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InvalidTargets: Vehicle, Structure
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@@ -3,18 +3,19 @@
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Range: 2c512
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Range: 2c512
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Report: MGUN2.WAV
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Report: MGUN2.WAV
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Projectile: InstantHit
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Projectile: InstantHit
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Inaccuracy: 128
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Inaccuracy: 135
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InaccuracyType: PerCellIncrement
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InaccuracyType: PerCellIncrement
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 1250
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Damage: 1250
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Spread: 480
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Spread: 480
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Falloff: 100, 0
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Falloff: 100, 0
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Versus:
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Versus:
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none: 110
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wall: 10
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wall: 10
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building: 25
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building: 25
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wood: 75
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wood: 75
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light: 40
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light: 40
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heavy: 20
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heavy: 18
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invulnerable: 0
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invulnerable: 0
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cy: 20
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cy: 20
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harvester: 25
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harvester: 25
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