Merge pull request #9619 from abcdefg30/repulsionbug

Fix aircraft repulsing other aircraft when not being repulsable themselves
This commit is contained in:
Matthias Mailänder
2015-12-05 19:20:40 +01:00

View File

@@ -199,8 +199,14 @@ namespace OpenRA.Mods.Common.Traits
return WVec.Zero;
var repulsionForce = self.World.FindActorsInCircle(self.CenterPosition, Info.IdealSeparation)
.Where(a => !a.IsDead && a.Info.HasTraitInfo<AircraftInfo>()
&& a.Info.TraitInfo<AircraftInfo>().CruiseAltitude == Info.CruiseAltitude)
.Where(a =>
{
if (a.IsDead)
return false;
var ai = a.Info.TraitInfoOrDefault<AircraftInfo>();
return ai != null && ai.Repulsable && ai.CruiseAltitude == Info.CruiseAltitude;
})
.Select(GetRepulsionForce)
.Aggregate(WVec.Zero, (a, b) => a + b);