OpenAL support with pinvoke
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65
OpenRa.Game/Support/OpenAlInterop.cs
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65
OpenRa.Game/Support/OpenAlInterop.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace OpenRa.Support
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{
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public static class OpenAlInterop
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{
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public static readonly int AL_GAIN = 0x100A;
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public static readonly int AL_FORMAT_MONO8 = 0x1100;
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public static readonly int AL_FORMAT_MONO16 = 0x1101;
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public static readonly int AL_FORMAT_STEREO8 = 0x1102;
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public static readonly int AL_FORMAT_STEREO16 = 0x1103;
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public static readonly int AL_PITCH = 0x1003;
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public static readonly int AL_POSITION = 0x1004;
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public static readonly int AL_DIRECTION = 0x1005;
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public static readonly int AL_VELOCITY = 0x1006;
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public static readonly int AL_LOOPING = 0x1007;
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public static readonly int AL_BUFFER = 0x1009;
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public static readonly int AL_TRUE = 1;
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public static readonly int AL_FALSE = 0;
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[DllImport("OpenAL32.dll")]
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public static extern IntPtr alcOpenDevice(IntPtr deviceName);
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[DllImport("OpenAL32.dll")]
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public static extern IntPtr alcCreateContext(IntPtr device, IntPtr attrList);
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[DllImport("OpenAL32.dll")]
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public static extern bool alcMakeContextCurrent(IntPtr context);
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[DllImport("OpenAL32.dll")]
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public static extern void alListenerf(int param, float value);
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[DllImport("OpenAL32.dll")]
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public static extern void alGenBuffers(int n, out int buffers);
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[DllImport("OpenAL32.dll")]
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public static extern void alBufferData(int buffer, int format,
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[MarshalAs(UnmanagedType.LPArray)] byte[] data, int size, int freq);
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[DllImport("OpenAL32.dll")]
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public static extern void alGenSources(int n, out int sources);
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[DllImport("OpenAL32.dll")]
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public static extern void alSourcef(int source, int param, float value);
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[DllImport("OpenAL32.dll")]
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public static extern void alSource3f(int source, int param, float v1, float v2, float v3);
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[DllImport("OpenAL32.dll")]
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public static extern void alSourcei(int source, int param, int value);
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[DllImport("OpenAL32.dll")]
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public static extern void alSourcePlay(int source);
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}
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}
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