Whitelist lighting and weather traits.

This commit is contained in:
Paul Chote
2016-04-09 13:41:08 -04:00
parent 923883fad7
commit aa061a5bc6
2 changed files with 2 additions and 2 deletions

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Used for day/night effects.")] [Desc("Used for day/night effects.")]
class GlobalLightingPaletteEffectInfo : ITraitInfo class GlobalLightingPaletteEffectInfo : ITraitInfo, ILobbyCustomRulesIgnore
{ {
[Desc("Do not modify graphics that use any palette in this list.")] [Desc("Do not modify graphics that use any palette in this list.")]
public readonly HashSet<string> ExcludePalettes = new HashSet<string> { "cursor", "chrome", "colorpicker", "fog", "shroud", "alpha" }; public readonly HashSet<string> ExcludePalettes = new HashSet<string> { "cursor", "chrome", "colorpicker", "fog", "shroud", "alpha" };

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Adds a particle-based overlay.")] [Desc("Adds a particle-based overlay.")]
public class WeatherOverlayInfo : ITraitInfo public class WeatherOverlayInfo : ITraitInfo, ILobbyCustomRulesIgnore
{ {
[Desc("Factor for particle density. As higher as more particles will get spawned.")] [Desc("Factor for particle density. As higher as more particles will get spawned.")]
public readonly float ParticleDensityFactor = 0.0007625f; public readonly float ParticleDensityFactor = 0.0007625f;