pass target to DoAttack
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@@ -42,23 +42,23 @@ namespace OpenRA.Mods.RA
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public override void Tick(Actor self)
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{
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base.Tick(self);
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DoAttack( self );
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DoAttack( self, target );
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}
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protected override void QueueAttack( Actor self, Order order )
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protected override void QueueAttack( Actor self, Target newTarget )
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{
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if (self.TraitsImplementing<IDisable>().Any(d => d.Disabled))
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return;
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const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
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var weapon = ChooseWeaponForTarget(Target.FromOrder(order));
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var weapon = ChooseWeaponForTarget(newTarget);
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if (weapon == null)
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return;
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target = Target.FromOrder(order);
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target = newTarget;
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if (self.HasTrait<Mobile>() && !self.Info.Traits.Get<MobileInfo>().OnRails)
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self.QueueActivity( new Follow( target,
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self.QueueActivity( new Follow( newTarget,
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Math.Max( 0, (int)weapon.Info.Range - RangeTolerance ) ) );
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}
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