pass target to DoAttack
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Render
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public override void Tick(Actor self)
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{
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var attack = self.TraitOrDefault<AttackBase>();
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var isAttacking = attack != null && attack.target.IsValid;
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var isAttacking = attack.IsAttacking;
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anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
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base.Tick(self);
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}
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