pass target to DoAttack
This commit is contained in:
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Activities
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}
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attack.target = Target;
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attack.DoAttack(self);
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attack.DoAttack(self, Target);
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return this;
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Activities
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if( limitedAmmo != null && !limitedAmmo.HasAmmo() )
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Cancel( self );
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self.Trait<AttackPlane>().DoAttack( self );
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self.Trait<AttackPlane>().DoAttack( self, Target );
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if( IsCanceled && inner == null ) return NextActivity;
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
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if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
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aircraft.center += (rawSpeed / dist.Length) * dist;
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attack.DoAttack( self );
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attack.DoAttack( self, target );
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return this;
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}
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@@ -111,7 +111,7 @@ namespace OpenRA.Mods.RA
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a();
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}
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public void DoAttack(Actor self)
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public void DoAttack(Actor self, Target target)
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{
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if( !CanAttack( self ) ) return;
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@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA
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if (order.OrderString == "Attack" || order.OrderString == "Heal")
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{
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self.CancelActivity();
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QueueAttack(self, order);
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QueueAttack(self, Target.FromOrder(order));
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask(w =>
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@@ -181,14 +181,14 @@ namespace OpenRA.Mods.RA
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return (order.OrderString == "Attack" || order.OrderString == "Heal") ? "Attack" : null;
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}
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protected virtual void QueueAttack(Actor self, Order order)
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protected virtual void QueueAttack(Actor self, Target newTarget)
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{
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var weapon = ChooseWeaponForTarget(Target.FromOrder(order));
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var weapon = ChooseWeaponForTarget(newTarget);
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if (weapon != null)
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self.QueueActivity(
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new Activities.Attack(
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Target.FromOrder(order),
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newTarget,
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Math.Max(0, (int)weapon.Info.Range)));
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}
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@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA
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{
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public AttackHeli(Actor self) : base(self, 20) { }
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protected override void QueueAttack(Actor self, Order order)
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protected override void QueueAttack(Actor self, Target newTarget)
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{
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target = Target.FromOrder(order);
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self.QueueActivity(new HeliAttack(target));
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target = newTarget;
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self.QueueActivity(new HeliAttack(newTarget));
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}
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}
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}
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@@ -33,12 +33,12 @@ namespace OpenRA.Mods.RA
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public override void Tick(Actor self)
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{
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base.Tick(self);
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DoAttack(self);
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DoAttack(self, target);
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}
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protected override void QueueAttack(Actor self, Order order)
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protected override void QueueAttack(Actor self, Target newTarget)
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{
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target = Target.FromOrder(order);
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target = newTarget;
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}
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}
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}
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@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA
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{
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public AttackPlane(Actor self) : base(self, 20) { }
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protected override void QueueAttack(Actor self, Order order)
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protected override void QueueAttack(Actor self, Target newTarget)
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{
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target = Target.FromOrder(order);
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self.QueueActivity(new FlyAttack(target));
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target = newTarget;
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self.QueueActivity(new FlyAttack(newTarget));
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}
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protected override bool CanAttack(Actor self)
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@@ -42,23 +42,23 @@ namespace OpenRA.Mods.RA
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public override void Tick(Actor self)
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{
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base.Tick(self);
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DoAttack( self );
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DoAttack( self, target );
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}
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protected override void QueueAttack( Actor self, Order order )
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protected override void QueueAttack( Actor self, Target newTarget )
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{
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if (self.TraitsImplementing<IDisable>().Any(d => d.Disabled))
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return;
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const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
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var weapon = ChooseWeaponForTarget(Target.FromOrder(order));
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var weapon = ChooseWeaponForTarget(newTarget);
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if (weapon == null)
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return;
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target = Target.FromOrder(order);
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target = newTarget;
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if (self.HasTrait<Mobile>() && !self.Info.Traits.Get<MobileInfo>().OnRails)
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self.QueueActivity( new Follow( target,
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self.QueueActivity( new Follow( newTarget,
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Math.Max( 0, (int)weapon.Info.Range - RangeTolerance ) ) );
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Render
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public override void Tick(Actor self)
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{
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var attack = self.TraitOrDefault<AttackBase>();
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var isAttacking = attack != null && attack.target.IsValid;
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var isAttacking = attack.IsAttacking;
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anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
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base.Tick(self);
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}
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