pass target to DoAttack

This commit is contained in:
Bob
2010-10-24 01:43:48 +13:00
committed by Chris Forbes
parent c5358f7c82
commit aa0b7bedf0
9 changed files with 23 additions and 23 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Activities
}
attack.target = Target;
attack.DoAttack(self);
attack.DoAttack(self, Target);
return this;
}
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Activities
if( limitedAmmo != null && !limitedAmmo.HasAmmo() )
Cancel( self );
self.Trait<AttackPlane>().DoAttack( self );
self.Trait<AttackPlane>().DoAttack( self, Target );
if( IsCanceled && inner == null ) return NextActivity;

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
aircraft.center += (rawSpeed / dist.Length) * dist;
attack.DoAttack( self );
attack.DoAttack( self, target );
return this;
}

View File

@@ -111,7 +111,7 @@ namespace OpenRA.Mods.RA
a();
}
public void DoAttack(Actor self)
public void DoAttack(Actor self, Target target)
{
if( !CanAttack( self ) ) return;
@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "Attack" || order.OrderString == "Heal")
{
self.CancelActivity();
QueueAttack(self, order);
QueueAttack(self, Target.FromOrder(order));
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
@@ -181,14 +181,14 @@ namespace OpenRA.Mods.RA
return (order.OrderString == "Attack" || order.OrderString == "Heal") ? "Attack" : null;
}
protected virtual void QueueAttack(Actor self, Order order)
protected virtual void QueueAttack(Actor self, Target newTarget)
{
var weapon = ChooseWeaponForTarget(Target.FromOrder(order));
var weapon = ChooseWeaponForTarget(newTarget);
if (weapon != null)
self.QueueActivity(
new Activities.Attack(
Target.FromOrder(order),
newTarget,
Math.Max(0, (int)weapon.Info.Range)));
}

View File

@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA
{
public AttackHeli(Actor self) : base(self, 20) { }
protected override void QueueAttack(Actor self, Order order)
protected override void QueueAttack(Actor self, Target newTarget)
{
target = Target.FromOrder(order);
self.QueueActivity(new HeliAttack(target));
target = newTarget;
self.QueueActivity(new HeliAttack(newTarget));
}
}
}

View File

@@ -33,12 +33,12 @@ namespace OpenRA.Mods.RA
public override void Tick(Actor self)
{
base.Tick(self);
DoAttack(self);
DoAttack(self, target);
}
protected override void QueueAttack(Actor self, Order order)
protected override void QueueAttack(Actor self, Target newTarget)
{
target = Target.FromOrder(order);
target = newTarget;
}
}
}

View File

@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA
{
public AttackPlane(Actor self) : base(self, 20) { }
protected override void QueueAttack(Actor self, Order order)
protected override void QueueAttack(Actor self, Target newTarget)
{
target = Target.FromOrder(order);
self.QueueActivity(new FlyAttack(target));
target = newTarget;
self.QueueActivity(new FlyAttack(newTarget));
}
protected override bool CanAttack(Actor self)

View File

@@ -42,23 +42,23 @@ namespace OpenRA.Mods.RA
public override void Tick(Actor self)
{
base.Tick(self);
DoAttack( self );
DoAttack( self, target );
}
protected override void QueueAttack( Actor self, Order order )
protected override void QueueAttack( Actor self, Target newTarget )
{
if (self.TraitsImplementing<IDisable>().Any(d => d.Disabled))
return;
const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
var weapon = ChooseWeaponForTarget(Target.FromOrder(order));
var weapon = ChooseWeaponForTarget(newTarget);
if (weapon == null)
return;
target = Target.FromOrder(order);
target = newTarget;
if (self.HasTrait<Mobile>() && !self.Info.Traits.Get<MobileInfo>().OnRails)
self.QueueActivity( new Follow( target,
self.QueueActivity( new Follow( newTarget,
Math.Max( 0, (int)weapon.Info.Range - RangeTolerance ) ) );
}

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Render
public override void Tick(Actor self)
{
var attack = self.TraitOrDefault<AttackBase>();
var isAttacking = attack != null && attack.target.IsValid;
var isAttacking = attack.IsAttacking;
anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
base.Tick(self);
}