Convert Altitude to world coords.

Removes the obsolete AltitudeInit: use CenterPositionInit instead.
This commit is contained in:
Paul Chote
2013-12-24 11:22:07 +13:00
parent c42a6f8386
commit aa2f865d5d
20 changed files with 61 additions and 86 deletions

View File

@@ -19,9 +19,9 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
public class AircraftInfo : ITraitInfo, IFacingInfo, IOccupySpaceInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
public class AircraftInfo : ITraitInfo, IFacingInfo, IOccupySpaceInfo, UsesInit<LocationInit>, UsesInit<FacingInit>
{
public readonly int CruiseAltitude = 30;
public readonly WRange CruiseAltitude = new WRange(1280);
[ActorReference]
public readonly string[] RepairBuildings = { "fix" };
@@ -57,13 +57,6 @@ namespace OpenRA.Mods.RA.Air
if (init.Contains<LocationInit>())
SetPosition(self, init.Get<LocationInit, CPos>());
if (init.Contains<AltitudeInit>())
{
var z = init.Get<AltitudeInit, int>() * 1024 / Game.CellSize;
SetPosition(self, CenterPosition + new WVec(0, 0, z - CenterPosition.Z));
}
if (init.Contains<CenterPositionInit>())
SetPosition(self, init.Get<CenterPositionInit, WPos>());