Begin refactoring utility process launching.
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@@ -36,14 +36,13 @@
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otherButton:nil
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informativeTextWithFormat:@"OpenRA requires the Mono Framework version 2.6.7 or later."];
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if ([alert runModal] == NSAlertDefaultReturn)
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[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"http://www.go-mono.com/mono-downloads/download.html"]];
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[[NSApplication sharedApplication] terminate:self];
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}
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[self launchMod:@"ra"];
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[self launchMod:@"cnc"];
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[NSApp terminate: nil];
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}
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@@ -94,6 +93,7 @@
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// Second...Nth arguments are passed to OpenRA.Game.exe
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// Launcher wrapper sets mono --debug, gl renderer and support dir.
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NSArray *args = [NSArray arrayWithObjects:@"--launch", gamePath, monoPath,
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[NSString stringWithFormat:@"NativeUtilityPath=%@", [[[NSBundle mainBundle] executablePath] stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]],
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[NSString stringWithFormat:@"SupportDir=%@",[@"~/Library/Application Support/OpenRA" stringByExpandingTildeInPath]],
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[NSString stringWithFormat:@"Game.Mods=%@",mod],
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nil];
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@@ -113,7 +113,7 @@
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ProcessSerialNumber psn;
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OSStatus err = LSOpenApplication(¶ms, &psn);
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// Bring the game window to the front
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if (err == noErr)
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SetFrontProcess(&psn);
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Binary file not shown.
@@ -13,8 +13,8 @@ extern char **environ;
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int main(int argc, char *argv[])
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{
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/* When launching a mod, the arguments are of the form
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* --launch <game dir> <support dir option> <mod option> */
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if (argc >= 5 && strcmp(argv[1], "--launch") == 0)
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* --launch <game dir> <mono path> <utility path> <support dir option> <mod option> */
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if (argc >= 6 && strcmp(argv[1], "--launch") == 0)
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{
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/* Change into the game dir */
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chdir(argv[2]);
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@@ -26,6 +26,7 @@ int main(int argc, char *argv[])
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"OpenRA.Game.exe",
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argv[4],
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argv[5],
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argv[6],
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NULL
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};
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