added ready/gamestart handling

This commit is contained in:
Chris Forbes
2009-12-01 20:03:59 +13:00
parent 235ff36792
commit aa4517c7ab
7 changed files with 153 additions and 19 deletions

View File

@@ -86,13 +86,14 @@ namespace OpenRa.Game
buildItems.Clear();
renderer.Device.DisableScissor();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}\nReady: {6}",
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.DisplayCash,
Game.LocalPlayer.GetTotalPower()
Game.LocalPlayer.GetTotalPower(),
Game.LocalPlayer.IsReady ? "Yes" : "No"
), new int2(140, 5), Color.White);
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);

View File

@@ -129,8 +129,13 @@ namespace OpenRa.Game
base.OnKeyDown(e);
/* hack hack hack */
if (e.KeyCode == Keys.F8 && !Game.orderManager.GameStarted)
Game.orderManager.StartGame();
if (e.KeyCode == Keys.F8)
{
Game.LocalPlayer.IsReady ^= true;
Game.controller.AddOrder(
new Order(Game.LocalPlayer,
"ToggleReady", null, null, int2.Zero, "") { IsImmediate = true });
}
}
protected override void OnKeyPress(KeyPressEventArgs e)

View File

@@ -17,7 +17,7 @@ namespace OpenRa.Game
public readonly string TargetString;
public bool IsImmediate;
Order(Player player, string orderString, Actor subject,
public Order(Player player, string orderString, Actor subject,
Actor targetActor, int2 targetLocation, string targetString)
{
this.Player = player;
@@ -30,6 +30,17 @@ namespace OpenRa.Game
public byte[] Serialize()
{
if (IsImmediate) /* chat, whatever */
{
var ret = new MemoryStream();
var w = new BinaryWriter(ret);
w.Write((byte)0xfe);
w.Write((uint)Player.Index);
w.Write(OrderString);
w.Write(TargetString);
return ret.ToArray();
}
switch (OrderString)
{
// Format:
@@ -56,6 +67,13 @@ namespace OpenRa.Game
}
}
static Player LookupPlayer(uint index)
{
return Game.players
.Where(x => x.Value.Index == index)
.First().Value;
}
public static Order Deserialize(BinaryReader r)
{
switch (r.ReadByte())
@@ -72,9 +90,21 @@ namespace OpenRa.Game
if (r.ReadBoolean())
targetString = r.ReadString();
var player = Game.players.Where( x => x.Value.Index == playerID ).First().Value;
return new Order( player, order, subject, targetActor, targetLocation, targetString);
return new Order( LookupPlayer(playerID),
order, subject, targetActor, targetLocation,
targetString);
}
case 0xfe:
{
var playerID = r.ReadUInt32();
var name = r.ReadString();
var data = r.ReadString();
return new Order(LookupPlayer(playerID),
name, null, null, int2.Zero, data);
}
default:
throw new NotImplementedException();
}

View File

@@ -15,6 +15,8 @@ namespace OpenRa.Game
int powerProvided;
int powerDrained;
public bool IsReady;
public Player( int index, int palette, string playerName, Race race )
{
this.Index = index;

View File

@@ -97,6 +97,22 @@ namespace OpenRa.Game
Game.chat.AddLine(Pair.New(order.Player.PlayerName + ":", order.TargetString));
break;
}
case "ToggleReady":
{
Game.chat.AddLine(Pair.New(order.Player.PlayerName, "toggled ready status" ));
break;
}
case "AssignPlayer":
{
break; /* todo: set LocalPlayer based on this */
}
case "StartGame":
{
Game.chat.AddLine(Pair.New("Server:", "The game has started."));
Game.orderManager.StartGame();
break;
}
default:
throw new NotImplementedException();
}