added ready/gamestart handling
This commit is contained in:
@@ -86,13 +86,14 @@ namespace OpenRa.Game
|
||||
buildItems.Clear();
|
||||
|
||||
renderer.Device.DisableScissor();
|
||||
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
|
||||
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}\nReady: {6}",
|
||||
Game.RenderFrame,
|
||||
Game.orderManager.FrameNumber,
|
||||
PerfHistory.items["render"].LastValue,
|
||||
PerfHistory.items["tick_time"].LastValue,
|
||||
Game.LocalPlayer.DisplayCash,
|
||||
Game.LocalPlayer.GetTotalPower()
|
||||
Game.LocalPlayer.GetTotalPower(),
|
||||
Game.LocalPlayer.IsReady ? "Yes" : "No"
|
||||
), new int2(140, 5), Color.White);
|
||||
|
||||
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
|
||||
|
||||
Reference in New Issue
Block a user