Update rule for WithPermanentInjury removal
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@@ -1,47 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits.Render
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{
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[Desc("Change the sprite after a certain amount of damage is taken, even when the hitpoints are regenerated.")]
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public class WithPermanentInjuryInfo : ITraitInfo
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{
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public readonly DamageState TriggeringDamageStage = DamageState.Critical;
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public readonly string InjuredSequencePrefix = "crippled-";
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public object Create(ActorInitializer init) { return new WithPermanentInjury(init, this); }
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}
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public class WithPermanentInjury : INotifyDamage, IRenderInfantrySequenceModifier
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{
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readonly WithPermanentInjuryInfo info;
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bool isInjured;
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bool IRenderInfantrySequenceModifier.IsModifyingSequence { get { return isInjured; } }
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string IRenderInfantrySequenceModifier.SequencePrefix { get { return info.InjuredSequencePrefix; } }
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public WithPermanentInjury(ActorInitializer init, WithPermanentInjuryInfo info)
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{
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this.info = info;
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}
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == info.TriggeringDamageStage)
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isInjured = true;
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}
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}
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}
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@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveWithPermanentInjury : UpdateRule
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{
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public override string Name { get { return "WithPermanentInjury trait has been removed."; } }
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public override string Description
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{
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get
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{
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return "The WithPermanentInjury trait has been removed, and should be replaced by\n" +
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"TakeCover with negative ProneTime value + GrantConditionOnDamageState/-Health.\n" +
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"Affected actors are listed so that these traits can be defined.";
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The WithPermanentInjury trait has been removed from the following actors.\n" +
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"You must manually define TakeCover with a negative ProneTime and use\n" +
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"GrantConditionOnDamageState/-Health with 'GrantPermanently: true'\n" +
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"to enable TakeCover at the desired damage state:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.RemoveNodes("WithPermanentInjury") > 0)
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locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
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yield break;
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}
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}
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}
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@@ -145,6 +145,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveAirdropActorTypeDefault(),
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new RenameProneTime(),
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new ReplaceAttackTypeStrafe(),
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new RemoveWithPermanentInjury(),
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})
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};
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