Update rule for WithPermanentInjury removal

This commit is contained in:
reaperrr
2019-10-21 20:08:05 +02:00
committed by abcdefg30
parent 10540839f6
commit aa63696933
3 changed files with 53 additions and 47 deletions

View File

@@ -1,47 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("Change the sprite after a certain amount of damage is taken, even when the hitpoints are regenerated.")]
public class WithPermanentInjuryInfo : ITraitInfo
{
public readonly DamageState TriggeringDamageStage = DamageState.Critical;
public readonly string InjuredSequencePrefix = "crippled-";
public object Create(ActorInitializer init) { return new WithPermanentInjury(init, this); }
}
public class WithPermanentInjury : INotifyDamage, IRenderInfantrySequenceModifier
{
readonly WithPermanentInjuryInfo info;
bool isInjured;
bool IRenderInfantrySequenceModifier.IsModifyingSequence { get { return isInjured; } }
string IRenderInfantrySequenceModifier.SequencePrefix { get { return info.InjuredSequencePrefix; } }
public WithPermanentInjury(ActorInitializer init, WithPermanentInjuryInfo info)
{
this.info = info;
}
void INotifyDamage.Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == info.TriggeringDamageStage)
isInjured = true;
}
}
}

View File

@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveWithPermanentInjury : UpdateRule
{
public override string Name { get { return "WithPermanentInjury trait has been removed."; } }
public override string Description
{
get
{
return "The WithPermanentInjury trait has been removed, and should be replaced by\n" +
"TakeCover with negative ProneTime value + GrantConditionOnDamageState/-Health.\n" +
"Affected actors are listed so that these traits can be defined.";
}
}
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "The WithPermanentInjury trait has been removed from the following actors.\n" +
"You must manually define TakeCover with a negative ProneTime and use\n" +
"GrantConditionOnDamageState/-Health with 'GrantPermanently: true'\n" +
"to enable TakeCover at the desired damage state:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.RemoveNodes("WithPermanentInjury") > 0)
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
yield break;
}
}
}

View File

@@ -145,6 +145,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new RemoveAirdropActorTypeDefault(),
new RenameProneTime(),
new ReplaceAttackTypeStrafe(),
new RemoveWithPermanentInjury(),
})
};