Make Repair activity host actor the attacker for repairs.
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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self.InflictDamage(self, new Damage(-hpToRepair));
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self.InflictDamage(host.Actor, new Damage(-hpToRepair));
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foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
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depot.Repairing(host.Actor, self);
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