Fix GrantConditionOnDeploy to support multiple sprite bodies
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@@ -165,7 +165,24 @@ namespace OpenRA.Mods.Common.Traits
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bool IsOverlayActive(ActorInfo ai);
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}
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public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
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public interface INotifyTransform
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{
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void BeforeTransform(Actor self);
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void OnTransform(Actor self);
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void AfterTransform(Actor toActor);
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}
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public interface INotifyDeployComplete
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{
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void FinishedDeploy(Actor self);
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void FinishedUndeploy(Actor self);
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}
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public interface INotifyDeployTriggered
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{
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void Deploy(Actor self);
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void Undeploy(Actor self);
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}
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public interface IAcceptResourcesInfo : ITraitInfo { }
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public interface IAcceptResources
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