Fix GrantConditionOnDeploy to support multiple sprite bodies
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@@ -117,10 +117,10 @@ TTNK:
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MaxHeightDelta: 3
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RenderSprites:
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Image: ttnk
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WithMakeAnimation:
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GrantConditionOnDeploy:
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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DeployAnimation: make
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Facing: 160
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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@@ -211,10 +211,10 @@ ART2:
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LightAmbientColor: 0.4, 0.4, 0.4
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RenderSprites:
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Image: art2
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WithMakeAnimation:
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GrantConditionOnDeploy:
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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DeployAnimation: make
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Facing: 96
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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@@ -140,6 +140,7 @@ LPST:
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RequiresCondition: !undeployed
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Range: 8c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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RenderSprites:
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@@ -150,7 +151,6 @@ LPST:
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GrantConditionOnDeploy:
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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DeployAnimation: make
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Facing: 160
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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