Do not discard activity queue when FlyAttack completes. Fixes #4482.
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@@ -22,11 +22,11 @@ namespace OpenRA.Mods.RA.Air
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public override Activity Tick(Actor self)
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public override Activity Tick(Actor self)
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{
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{
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if (!target.IsValidFor(self))
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if (!target.IsValidFor(self))
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Cancel(self);
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return NextActivity;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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Cancel(self);
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return NextActivity;
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var attack = self.TraitOrDefault<AttackPlane>();
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var attack = self.TraitOrDefault<AttackPlane>();
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if (attack != null)
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if (attack != null)
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