Sort the entries in mods/cnc/audio/notifications.yaml
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@@ -3,49 +3,49 @@ Speech:
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gdi: gdi
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gdi: gdi
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nod: nod
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nod: nod
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Notifications:
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Notifications:
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Repairing: repair1
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LowPower: lopower1
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SilosNeeded: silos1
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PrimaryBuildingSelected: pribldg1
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BuildingCannotPlaceAudio: deploy1
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NewOptions: newopt1
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Win: accom1
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Lose: fail1
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BaseAttack: baseatk1
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BaseAttack: baseatk1
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Building: bldging1
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BuildingCannotPlaceAudio: deploy1
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BuildingCaptured: capt1
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BuildingLost: strclost
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Cancelled: cancel1
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CivilianBuildingCaptured: civcapt1
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CivilianKilled: civdead1
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ConstructionComplete: constru1
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HarvesterAttack:
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HarvesterAttack:
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Leave: batlcon1
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Leave: batlcon1
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StartGame:
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Lose: fail1
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UnitReady: unitredy
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LowPower: lopower1
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NewOptions: newopt1
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NoBuild: nobuild1
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NoBuild: nobuild1
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Training: bldging1
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OnHold: onhold1
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OnHold: onhold1
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Cancelled: cancel1
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PrimaryBuildingSelected: pribldg1
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Building: bldging1
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ConstructionComplete: constru1
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Reinforce: reinfor1
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Reinforce: reinfor1
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Repairing: repair1
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SilosNeeded: silos1
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StartGame:
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Training: bldging1
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UnitLost: unitlost
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UnitLost: unitlost
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BuildingLost: strclost
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UnitReady: unitredy
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CivilianKilled: civdead1
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Win: accom1
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BuildingCaptured: capt1
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DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, HarvesterAttack, Leave, Lose, LowPower, NewOptions, NoBuild, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SilosNeeded, Training, UnitLost, UnitReady, Win
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CivilianBuildingCaptured: civcapt1
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DisablePrefixes: Repairing, LowPower, SilosNeeded, PrimaryBuildingSelected, BuildingCannotPlaceAudio, NewOptions, AbilityInsufficientPower, Win, Lose, BaseAttack, HarvesterAttack, Leave, UnitReady, NoBuild, Training, OnHold, Cancelled, Building, ConstructionComplete, Reinforce, UnitLost, BuildingLost, CivilianKilled, CivilianBuildingCaptured
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Sounds:
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Sounds:
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Notifications:
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Notifications:
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RadarUp: comcntr1
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Beacon: bleep2
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RadarDown: powrdn1
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CashTickUp:tone15
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CashTickDown:tone16
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CashTickDown:tone16
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LevelUp: text2
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CashTickUp:tone15
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ChatLine: scold1
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ClickDisabledSound: scold2
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ClickSound: button
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DisablePower: bleep11
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DisablePower: bleep11
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EnablePower: bleep12
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EnablePower: bleep12
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ChatLine: scold1
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LevelUp: text2
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TabClick: button
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RadarDown: powrdn1
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ClickSound: button
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RadarUp: comcntr1
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ClickDisabledSound: scold2
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Beacon: bleep2
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SignalFlare: flare1
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SignalFlare: flare1
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SignalFlareEast: flaree1
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SignalFlareEast: flaree1
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SignalFlareNorth: flaren1
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SignalFlareNorth: flaren1
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SignalFlareSouth: flares1
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SignalFlareSouth: flares1
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SignalFlareWest: flarew1
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SignalFlareWest: flarew1
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TabClick: button
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