Remove VirtKey and KeyName.
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@@ -147,12 +147,12 @@ namespace OpenRA.Mods.RA.Widgets
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public override bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Up) return false;
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if (e.KeyName == Game.Settings.Keys.CycleTabsKey)
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if (KeycodeExts.DisplayString(e.Key) == Game.Settings.Keys.CycleTabsKey)
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{
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TabChange(e.Modifiers.HasModifier(Modifiers.Shift));
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return true;
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}
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return DoBuildingHotkey(e.KeyName, world);
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return DoBuildingHotkey(e, world);
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}
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public override bool HandleMouseInput(MouseInput mi)
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@@ -495,12 +495,12 @@ namespace OpenRA.Mods.RA.Widgets
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p.ToInt2(), Color.White);
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}
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bool DoBuildingHotkey(string key, World world)
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bool DoBuildingHotkey(KeyInput e, World world)
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{
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if (!paletteOpen) return false;
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if (CurrentQueue == null) return false;
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var toBuild = CurrentQueue.BuildableItems().FirstOrDefault(b => b.Traits.Get<BuildableInfo>().Hotkey == key);
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var toBuild = CurrentQueue.BuildableItems().FirstOrDefault(b => b.Traits.Get<BuildableInfo>().Hotkey == KeycodeExts.DisplayString(e.Key));
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if (toBuild != null)
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{
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@@ -70,9 +70,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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chatPanel.OnKeyPress = (e) =>
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{
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if (e.Event == KeyInputEvent.Up) return false;
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if (!IsOpen && (e.KeyName == "enter" || e.KeyName == "return") )
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if (!IsOpen && (e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER))
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{
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var shift = e.Modifiers.HasModifier(Modifiers.Shift);
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var toggle = Game.Settings.Game.TeamChatToggle ;
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TeamChat = (!toggle && shift) || ( toggle && (TeamChat ^ shift) );
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@@ -47,35 +47,36 @@ namespace OpenRA.Mods.RA.Widgets
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{
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if (e.Modifiers == Modifiers.None && e.Event == KeyInputEvent.Down)
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{
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if (e.KeyName == Game.Settings.Keys.CycleBaseKey)
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var ks = Game.Settings.Keys;
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if (KeycodeExts.DisplayString(e.Key) == ks.CycleBaseKey)
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return CycleBases();
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if (e.KeyName == Game.Settings.Keys.ToLastEventKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.ToLastEventKey)
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return ToLastEvent();
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if (e.KeyName == Game.Settings.Keys.ToSelectionKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.ToSelectionKey)
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return ToSelection();
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// Put all functions that aren't unit-specific before this line!
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if (!world.Selection.Actors.Any())
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return false;
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if (e.KeyName == Game.Settings.Keys.AttackMoveKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.AttackMoveKey)
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return PerformAttackMove();
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if (e.KeyName == Game.Settings.Keys.StopKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.StopKey)
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return PerformStop();
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if (e.KeyName == Game.Settings.Keys.ScatterKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.ScatterKey)
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return PerformScatter();
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if (e.KeyName == Game.Settings.Keys.DeployKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.DeployKey)
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return PerformDeploy();
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if (e.KeyName == Game.Settings.Keys.StanceCycleKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.StanceCycleKey)
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return PerformStanceCycle();
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if (e.KeyName == Game.Settings.Keys.GuardKey)
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if (KeycodeExts.DisplayString(e.Key) == ks.GuardKey)
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return PerformGuard();
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}
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