Load tmp(ts) ExtraData for cliffs etc.

This commit is contained in:
Paul Chote
2014-10-23 18:54:46 +13:00
parent c3b6f9bef6
commit aab9ad5ac0
3 changed files with 57 additions and 17 deletions

View File

@@ -24,34 +24,69 @@ namespace OpenRA.Mods.TS.SpriteLoaders
{
public Size Size { get; private set; }
public Size FrameSize { get { return Size; } }
public float2 Offset { get { return float2.Zero; } }
public float2 Offset { get; private set; }
public byte[] Data { get; set; }
public bool DisableExportPadding { get { return false; } }
public TmpTSFrame(Stream s, Size size)
public TmpTSFrame(Stream s, Size size, int u, int v)
{
if (s.Position != 0)
{
Size = size;
// Ignore tile header for now
s.Position += 52;
// Skip unnecessary header data
s.Position += 20;
Data = new byte[size.Width * size.Height];
// Extra data is specified relative to the top-left of the template
var extraX = s.ReadInt32() - (u - v) * size.Width / 2;
var extraY = s.ReadInt32() - (u + v) * size.Height / 2;
var extraWidth = s.ReadInt32();
var extraHeight = s.ReadInt32();
var flags = s.ReadUInt32();
var bounds = new Rectangle(0, 0, size.Width, size.Height);
if ((flags & 0x01) != 0)
{
var extraBounds = new Rectangle(extraX, extraY, extraWidth, extraHeight);
bounds = Rectangle.Union(bounds, extraBounds);
Offset = new float2(bounds.X + 0.5f * (bounds.Width - size.Width), bounds.Y + 0.5f * (bounds.Height - size.Height));
Size = new Size(bounds.Width, bounds.Height);
}
// Skip unnecessary header data
s.Position += 12;
Data = new byte[bounds.Width * bounds.Height];
// Unpack tile data
var width = 4;
for (var i = 0; i < size.Height; i++)
for (var j = 0; j < size.Height; j++)
{
var start = i * size.Width + (size.Width - width) / 2;
for (var j = 0; j < width; j++)
Data[start + j] = s.ReadUInt8();
var start = (j - bounds.Y) * bounds.Width + (size.Width - width) / 2 - bounds.X;
for (var i = 0; i < width; i++)
Data[start + i] = s.ReadUInt8();
width += (i < size.Height / 2 - 1 ? 1 : -1) * 4;
width += (j < size.Height / 2 - 1 ? 1 : -1) * 4;
}
// Ignore Z-data for now
// Ignore extra data for now
// TODO: Load Z-data once the renderer can handle it
s.Position += size.Width * size.Height / 2;
if ((flags & 0x01) == 0)
return;
// Load extra data (cliff faces, etc)
for (var j = 0; j < extraHeight; j++)
{
var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
for (var i = 0; i < extraWidth; i++)
{
var extra = s.ReadUInt8();
if (extra != 0)
Data[start + i] = extra;
}
}
}
else
Data = new byte[0];
@@ -96,10 +131,15 @@ namespace OpenRA.Mods.TS.SpriteLoaders
offsets[i] = s.ReadUInt32();
var tiles = new TmpTSFrame[offsets.Length];
for (var i = 0; i < offsets.Length; i++)
for (var j = 0; j < templateHeight; j++)
{
s.Position = offsets[i];
tiles[i] = new TmpTSFrame(s, size);
for (var i = 0; i < templateWidth; i++)
{
var k = j * templateWidth + i;
s.Position = offsets[k];
tiles[k] = new TmpTSFrame(s, size, i, j);
}
}
s.Position = start;