Load tmp(ts) ExtraData for cliffs etc.
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@@ -24,34 +24,69 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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{
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public Size Size { get; private set; }
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public Size FrameSize { get { return Size; } }
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public float2 Offset { get { return float2.Zero; } }
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public float2 Offset { get; private set; }
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public byte[] Data { get; set; }
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public bool DisableExportPadding { get { return false; } }
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public TmpTSFrame(Stream s, Size size)
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public TmpTSFrame(Stream s, Size size, int u, int v)
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{
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if (s.Position != 0)
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{
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Size = size;
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// Ignore tile header for now
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s.Position += 52;
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// Skip unnecessary header data
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s.Position += 20;
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Data = new byte[size.Width * size.Height];
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// Extra data is specified relative to the top-left of the template
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var extraX = s.ReadInt32() - (u - v) * size.Width / 2;
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var extraY = s.ReadInt32() - (u + v) * size.Height / 2;
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var extraWidth = s.ReadInt32();
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var extraHeight = s.ReadInt32();
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var flags = s.ReadUInt32();
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var bounds = new Rectangle(0, 0, size.Width, size.Height);
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if ((flags & 0x01) != 0)
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{
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var extraBounds = new Rectangle(extraX, extraY, extraWidth, extraHeight);
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bounds = Rectangle.Union(bounds, extraBounds);
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Offset = new float2(bounds.X + 0.5f * (bounds.Width - size.Width), bounds.Y + 0.5f * (bounds.Height - size.Height));
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Size = new Size(bounds.Width, bounds.Height);
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}
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// Skip unnecessary header data
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s.Position += 12;
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Data = new byte[bounds.Width * bounds.Height];
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// Unpack tile data
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var width = 4;
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for (var i = 0; i < size.Height; i++)
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for (var j = 0; j < size.Height; j++)
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{
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var start = i * size.Width + (size.Width - width) / 2;
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for (var j = 0; j < width; j++)
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Data[start + j] = s.ReadUInt8();
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var start = (j - bounds.Y) * bounds.Width + (size.Width - width) / 2 - bounds.X;
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for (var i = 0; i < width; i++)
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Data[start + i] = s.ReadUInt8();
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width += (i < size.Height / 2 - 1 ? 1 : -1) * 4;
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width += (j < size.Height / 2 - 1 ? 1 : -1) * 4;
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}
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// Ignore Z-data for now
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// Ignore extra data for now
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// TODO: Load Z-data once the renderer can handle it
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s.Position += size.Width * size.Height / 2;
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if ((flags & 0x01) == 0)
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return;
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// Load extra data (cliff faces, etc)
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for (var j = 0; j < extraHeight; j++)
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{
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var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
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for (var i = 0; i < extraWidth; i++)
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{
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var extra = s.ReadUInt8();
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if (extra != 0)
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Data[start + i] = extra;
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}
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}
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}
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else
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Data = new byte[0];
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@@ -96,10 +131,15 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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offsets[i] = s.ReadUInt32();
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var tiles = new TmpTSFrame[offsets.Length];
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for (var i = 0; i < offsets.Length; i++)
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for (var j = 0; j < templateHeight; j++)
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{
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s.Position = offsets[i];
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tiles[i] = new TmpTSFrame(s, size);
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for (var i = 0; i < templateWidth; i++)
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{
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var k = j * templateWidth + i;
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s.Position = offsets[k];
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tiles[k] = new TmpTSFrame(s, size, i, j);
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}
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}
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s.Position = start;
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