Rename Stances to Relationships in the yaml api
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@@ -79,8 +79,8 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("The condition to grant to self while disguised.")]
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public readonly string DisguisedCondition = null;
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[Desc("What diplomatic stances can this actor disguise as.")]
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public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Player relationships the owner of the disguise target needs.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Target types of actors that this actor disguise as.")]
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public readonly BitSet<TargetableType> TargetTypes = new BitSet<TargetableType>("Disguise");
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@@ -299,7 +299,7 @@ namespace OpenRA.Mods.Cnc.Traits
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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var stance = self.Owner.RelationshipWith(target.Owner);
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if (!info.ValidStances.HasStance(stance))
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if (!info.ValidRelationships.HasStance(stance))
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return false;
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return info.TargetTypes.Overlaps(target.GetAllTargetTypes());
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@@ -308,7 +308,7 @@ namespace OpenRA.Mods.Cnc.Traits
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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var stance = self.Owner.RelationshipWith(target.Owner);
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if (!info.ValidStances.HasStance(stance))
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if (!info.ValidRelationships.HasStance(stance))
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return false;
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return info.TargetTypes.Overlaps(target.Info.GetAllTargetTypes());
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Cnc.Traits
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protected override bool ShouldRender(Actor self)
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{
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return infiltrators.Any(i => Info.ValidStances.HasStance(i.RelationshipWith(self.World.RenderPlayer)));
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return infiltrators.Any(i => Info.ValidRelationships.HasStance(i.RelationshipWith(self.World.RenderPlayer)));
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}
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}
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}
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@@ -30,8 +30,8 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Color to use for the target line.")]
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public readonly Color TargetLineColor = Color.Crimson;
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[Desc("What diplomatic stances can be infiltrated by this actor.")]
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public readonly PlayerRelationship ValidStances = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Player relationships the owner of the infiltration target needs.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Behaviour when entering the target.",
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"Possible values are Exit, Suicide, Dispose.")]
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@@ -101,10 +101,10 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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case TargetType.Actor:
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return Info.Types.Overlaps(target.Actor.GetEnabledTargetTypes()) &&
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Info.ValidStances.HasStance(self.Owner.RelationshipWith(target.Actor.Owner));
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Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(target.Actor.Owner));
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case TargetType.FrozenActor:
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return target.FrozenActor.IsValid && Info.Types.Overlaps(target.FrozenActor.TargetTypes) &&
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Info.ValidStances.HasStance(self.Owner.RelationshipWith(target.FrozenActor.Owner));
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Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(target.FrozenActor.Owner));
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default:
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return false;
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}
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Cnc.Traits
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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var stance = self.Owner.RelationshipWith(target.Owner);
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if (!info.ValidStances.HasStance(stance))
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if (!info.ValidRelationships.HasStance(stance))
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return false;
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return info.Types.Overlaps(target.GetAllTargetTypes());
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@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Cnc.Traits
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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var stance = self.Owner.RelationshipWith(target.Owner);
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if (!info.ValidStances.HasStance(stance))
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if (!info.ValidRelationships.HasStance(stance))
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return false;
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return info.Types.Overlaps(target.Info.GetAllTargetTypes());
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