Rename Stances to Relationships in the yaml api

This commit is contained in:
abcdefg30
2020-09-27 14:59:46 +02:00
committed by reaperrr
parent a8d3d5c79a
commit aac3174efc
44 changed files with 122 additions and 122 deletions

View File

@@ -30,8 +30,8 @@ namespace OpenRA.Mods.Common.Traits
"Ignored if 0 (actors are selected regardless of vertical distance).")]
public readonly WDist MaximumVerticalOffset = WDist.Zero;
[Desc("What diplomatic stances are affected.")]
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
[Desc("What player relationships are affected.")]
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
[Desc("Condition is applied permanently to this actor.")]
public readonly bool AffectsParent = false;
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var stance = self.Owner.RelationshipWith(a.Owner);
if (!Info.ValidStances.HasStance(stance))
if (!Info.ValidRelationships.HasStance(stance))
return;
var external = a.TraitsImplementing<ExternalCondition>()
@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Traits
if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= Info.Range.LengthSquared)
{
var stance = self.Owner.RelationshipWith(produced.Owner);
if (!Info.ValidStances.HasStance(stance))
if (!Info.ValidRelationships.HasStance(stance))
return;
var external = produced.TraitsImplementing<ExternalCondition>()