Rename Stances to Relationships in the yaml api

This commit is contained in:
abcdefg30
2020-09-27 14:59:46 +02:00
committed by reaperrr
parent a8d3d5c79a
commit aac3174efc
44 changed files with 122 additions and 122 deletions

View File

@@ -33,8 +33,8 @@ namespace OpenRA.Mods.Common.Traits
"Possible values are Exit, Suicide, Dispose.")]
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
[Desc("What diplomatic stances allow target to be repaired by this actor.")]
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
[Desc("What player relationship the target's owner needs to be repaired by this actor.")]
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
[Desc("Sound to play when repairing is done.")]
public readonly string RepairSound = null;
@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits
if (!engineerRepairable.Info.Types.IsEmpty && !engineerRepairable.Info.Types.Overlaps(info.Types))
return false;
if (!info.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
if (!info.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
return false;
if (target.GetDamageState() == DamageState.Undamaged)
@@ -139,7 +139,7 @@ namespace OpenRA.Mods.Common.Traits
if (!engineerRepairable.Types.IsEmpty && !engineerRepairable.Types.Overlaps(info.Types))
return false;
if (!info.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
if (!info.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
return false;
if (target.DamageState == DamageState.Undamaged)