Removed an overload of Footprint.Tiles (see also next commit)
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@@ -46,9 +46,10 @@ namespace OpenRa
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public void DrawBuildingGrid( string name, BuildingInfo bi )
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{
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var position = Game.controller.MousePosition.ToInt2();
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var topLeft = position - Footprint.AdjustForBuildingSize( bi );
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var isCloseEnough = Game.world.IsCloseEnoughToBase(Game.LocalPlayer, name, bi, position);
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foreach( var t in Footprint.Tiles( name, bi, position ) )
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foreach( var t in Footprint.Tiles( name, bi, topLeft, false ) )
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spriteRenderer.DrawSprite( ( isCloseEnough && Game.world.IsCellBuildable( t, bi.WaterBound
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? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.world.Map.ContainsResource( t ) )
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? buildOk : buildBlocked, Game.CellSize * t, 0 );
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