fixed wrong palette remapping for neutral buildings in editor
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
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@@ -13,6 +13,7 @@ namespace OpenRA.Traits
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public class EditorAppearanceInfo : TraitInfo<EditorAppearance>
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{
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public readonly bool RelativeToTopLeft = false;
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public readonly bool UseTerrainPalette = false;
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}
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public class EditorAppearance { }
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