fixed wrong palette remapping for neutral buildings in editor
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
This commit is contained in:
@@ -1,5 +1,5 @@
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FCOM:
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Inherits: ^CivBuilding
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Inherits: ^TechBuilding
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Building:
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Power: -200
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Footprint: xx xx
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@@ -15,7 +15,7 @@ FCOM:
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Bib:
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HOSP:
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Inherits: ^CivBuilding
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Inherits: ^TechBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -170,7 +170,7 @@ V18:
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ExcludeTilesets: DESERT
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BARL:
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Inherits: ^CivBuilding
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Health:
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@@ -181,7 +181,7 @@ BARL:
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Name: Explosive Barrel
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BRL3:
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Inherits: ^CivBuilding
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Health:
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@@ -192,7 +192,7 @@ BRL3:
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Name: Explosive Barrel
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MISS:
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Inherits: ^CivBuilding
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Building:
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@@ -205,7 +205,7 @@ MISS:
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Bib:
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BIO:
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Inherits: ^CivBuilding
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Inherits: ^TechBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -214,7 +214,7 @@ BIO:
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OILB:
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Inherits: ^CivBuilding
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Building:
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@@ -237,12 +237,13 @@
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Sellable:
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^CivBuilding:
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^TechBuilding:
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Inherits: ^Building
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-RepairableBuilding:
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Health:
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@@ -259,6 +260,11 @@
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-Capturable:
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-CapturableBar:
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^CivBuilding:
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Inherits: ^TechBuilding
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EditorAppearance:
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UseTerrainPalette: true
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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@@ -281,6 +287,7 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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@@ -369,10 +376,11 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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^DesertCivBuilding
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: terrain
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