fixed wrong palette remapping for neutral buildings in editor

for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
This commit is contained in:
Matthias Mailänder
2012-11-26 12:21:50 +01:00
parent 4e0e53c714
commit aad0b3d2d8
5 changed files with 31 additions and 15 deletions

View File

@@ -237,12 +237,13 @@
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Sellable:
^CivBuilding:
^TechBuilding:
Inherits: ^Building
-RepairableBuilding:
Health:
@@ -259,6 +260,11 @@
-Capturable:
-CapturableBar:
^CivBuilding:
Inherits: ^TechBuilding
EditorAppearance:
UseTerrainPalette: true
^CivField:
Inherits: ^CivBuilding
-Selectable:
@@ -281,6 +287,7 @@
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
@@ -369,10 +376,11 @@
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
^DesertCivBuilding
^DesertCivBuilding:
Inherits: ^CivBuilding
RenderBuilding:
Palette: terrain