fixed wrong palette remapping for neutral buildings in editor
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
This commit is contained in:
@@ -237,12 +237,13 @@
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Sellable:
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^CivBuilding:
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^TechBuilding:
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Inherits: ^Building
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-RepairableBuilding:
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Health:
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@@ -259,6 +260,11 @@
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-Capturable:
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-CapturableBar:
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^CivBuilding:
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Inherits: ^TechBuilding
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EditorAppearance:
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UseTerrainPalette: true
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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@@ -281,6 +287,7 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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@@ -369,10 +376,11 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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^DesertCivBuilding
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: terrain
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