Renames RallyPoint effect to RallyPointIndicator
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69
OpenRA.Mods.Common/Effects/RallyPointIndicator.cs
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69
OpenRA.Mods.Common/Effects/RallyPointIndicator.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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class RallyPointIndicator : IEffect
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{
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readonly Actor building;
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readonly RallyPoint rp;
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readonly string palettePrefix;
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readonly Animation flag;
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readonly Animation circles;
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public RallyPointIndicator(Actor building, string palettePrefix)
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{
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this.building = building;
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this.palettePrefix = palettePrefix;
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rp = building.Trait<RallyPoint>();
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flag = new Animation(building.World, "rallypoint");
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circles = new Animation(building.World, "rallypoint");
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flag.PlayRepeating("flag");
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circles.Play("circles");
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}
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CPos cachedLocation;
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public void Tick(World world)
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{
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flag.Tick();
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circles.Tick();
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if (cachedLocation != rp.Location)
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{
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cachedLocation = rp.Location;
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circles.Play("circles");
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}
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if (!building.IsInWorld || building.IsDead)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (building.Owner != building.World.LocalPlayer)
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return SpriteRenderable.None;
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if (!building.IsInWorld || !building.World.Selection.Actors.Contains(building))
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return SpriteRenderable.None;
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var pos = wr.world.Map.CenterOfCell(cachedLocation);
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var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
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return circles.Render(pos, palette).Concat(flag.Render(pos, palette));
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}
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}
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}
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