Renames RallyPoint effect to RallyPointIndicator
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78
OpenRA.Mods.Common/Traits/Buildings/RallyPoint.cs
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78
OpenRA.Mods.Common/Traits/Buildings/RallyPoint.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to waypoint units after production or repair is finished.")]
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public class RallyPointInfo : ITraitInfo
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{
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public readonly CVec RallyPoint = new CVec(1, 3);
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public readonly string IndicatorPalettePrefix = "player";
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public object Create(ActorInitializer init) { return new RallyPoint(init.self, this); }
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}
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public class RallyPoint : IIssueOrder, IResolveOrder, ISync
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{
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[Sync] public CPos Location;
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public RallyPoint(Actor self, RallyPointInfo info)
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{
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Location = self.Location + info.RallyPoint;
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self.World.AddFrameEndTask(w => w.Add(new RallyPointIndicator(self, info.IndicatorPalettePrefix)));
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new RallyPointOrderTargeter(); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "SetRallyPoint")
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return new Order(order.OrderID, self, false) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition), SuppressVisualFeedback = true };
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "SetRallyPoint")
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Location = order.TargetLocation;
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}
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class RallyPointOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "SetRallyPoint"; } }
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public int OrderPriority { get { return 0; } }
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
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{
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if (target.Type != TargetType.Terrain)
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return false;
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var location = self.World.Map.CellContaining(target.CenterPosition);
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if (self.World.Map.Contains(location))
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{
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cursor = "ability";
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return true;
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}
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return false;
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}
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public bool IsQueued { get { return false; } } // unused
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}
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}
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}
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