Renames RallyPoint effect to RallyPointIndicator
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@@ -16,20 +16,20 @@ using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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class RallyPoint : IEffect
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class RallyPointIndicator : IEffect
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{
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readonly Actor building;
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readonly Common.Traits.RallyPoint rp;
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readonly RallyPoint rp;
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readonly string palettePrefix;
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readonly Animation flag;
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readonly Animation circles;
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public RallyPoint(Actor building, string palettePrefix)
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public RallyPointIndicator(Actor building, string palettePrefix)
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{
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this.building = building;
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this.palettePrefix = palettePrefix;
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rp = building.Trait<Common.Traits.RallyPoint>();
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rp = building.Trait<RallyPoint>();
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flag = new Animation(building.World, "rallypoint");
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circles = new Animation(building.World, "rallypoint");
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@@ -63,7 +63,7 @@
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<Compile Include="Effects\Missile.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Effects\PowerdownIndicator.cs" />
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<Compile Include="Effects\RallyPoint.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Commands\ChatCommands.cs" />
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<Compile Include="Commands\DevCommands.cs" />
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@@ -109,6 +109,7 @@
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<Compile Include="Traits\BlocksBullets.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
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<Compile Include="Traits\Buildings\RallyPoint.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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@@ -137,7 +138,6 @@
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<Compile Include="Traits\Power\RequiresPower.cs" />
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<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\Render\RenderEditorOnly.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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@@ -9,6 +9,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -29,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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public RallyPoint(Actor self, RallyPointInfo info)
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{
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Location = self.Location + info.RallyPoint;
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self.World.AddFrameEndTask(w => w.Add(new Effects.RallyPoint(self, info.IndicatorPalettePrefix)));
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self.World.AddFrameEndTask(w => w.Add(new RallyPointIndicator(self, info.IndicatorPalettePrefix)));
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}
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public IEnumerable<IOrderTargeter> Orders
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