Initial cleanup of BaseBuilder.
This commit is contained in:
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -9,13 +9,7 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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using XRandom = OpenRA.Thirdparty.Random;
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namespace OpenRA.Mods.RA.AI
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{
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@@ -39,70 +33,69 @@ namespace OpenRA.Mods.RA.AI
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public void Tick()
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{
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// Pick a free queue
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var queue = ai.FindQueues( category ).FirstOrDefault();
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var queue = ai.FindQueues(category).FirstOrDefault();
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if (queue == null)
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return;
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var currentBuilding = queue.CurrentItem();
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switch (state)
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{
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case BuildState.ChooseItem:
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case BuildState.ChooseItem:
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var item = chooseItem(queue);
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if (item == null)
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{
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state = BuildState.WaitForFeedback;
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lastThinkTick = ai.ticks;
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}
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else
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{
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HackyAI.BotDebug("AI: Starting production of {0}".F(item.Name));
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state = BuildState.WaitForProduction;
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ai.world.IssueOrder(Order.StartProduction(queue.self, item.Name, 1));
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}
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break;
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case BuildState.WaitForProduction:
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if (currentBuilding == null)
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return;
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if (currentBuilding.Paused)
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ai.world.IssueOrder(Order.PauseProduction(queue.self, currentBuilding.Item, false));
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else if (currentBuilding.Done)
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{
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state = BuildState.WaitForFeedback;
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lastThinkTick = ai.ticks;
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// Place the building
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var type = BuildingType.Building;
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if (Rules.Info[currentBuilding.Item].Traits.Contains<AttackBaseInfo>())
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type = BuildingType.Defense;
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else if (Rules.Info[currentBuilding.Item].Traits.Contains<OreRefineryInfo>())
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type = BuildingType.Refinery;
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var location = ai.ChooseBuildLocation(currentBuilding.Item, type);
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if (location == null)
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{
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var item = chooseItem(queue);
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if (item == null)
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{
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state = BuildState.WaitForFeedback;
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lastThinkTick = ai.ticks;
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}
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else
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{
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HackyAI.BotDebug("AI: Starting production of {0}".F(item.Name));
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state = BuildState.WaitForProduction;
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ai.world.IssueOrder(Order.StartProduction(queue.self, item.Name, 1));
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}
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HackyAI.BotDebug("AI: Nowhere to place {0}".F(currentBuilding.Item));
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ai.world.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item, 1));
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}
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break;
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case BuildState.WaitForProduction:
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if (currentBuilding == null) return; /* let it happen.. */
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else if (currentBuilding.Paused)
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ai.world.IssueOrder(Order.PauseProduction(queue.self, currentBuilding.Item, false));
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else if (currentBuilding.Done)
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else
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{
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state = BuildState.WaitForFeedback;
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lastThinkTick = ai.ticks;
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/* place the building */
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BuildingType type = BuildingType.Building;
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if(Rules.Info[currentBuilding.Item].Traits.Contains<AttackBaseInfo>())
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type = BuildingType.Defense;
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else if(Rules.Info[currentBuilding.Item].Traits.Contains<OreRefineryInfo>())
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type = BuildingType.Refinery;
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var location = ai.ChooseBuildLocation(currentBuilding.Item, type);
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if (location == null)
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ai.world.IssueOrder(new Order("PlaceBuilding", ai.p.PlayerActor, false)
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{
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HackyAI.BotDebug("AI: Nowhere to place {0}".F(currentBuilding.Item));
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ai.world.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item, 1));
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}
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else
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{
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ai.world.IssueOrder(new Order("PlaceBuilding", ai.p.PlayerActor, false)
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{
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TargetLocation = location.Value,
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TargetString = currentBuilding.Item
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});
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}
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TargetLocation = location.Value,
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TargetString = currentBuilding.Item
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});
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}
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break;
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}
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case BuildState.WaitForFeedback:
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if (ai.ticks - lastThinkTick > HackyAI.feedbackTime)
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state = BuildState.ChooseItem;
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break;
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break;
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case BuildState.WaitForFeedback:
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if (ai.ticks - lastThinkTick > HackyAI.feedbackTime)
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state = BuildState.ChooseItem;
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break;
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}
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}
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}
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}
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