Initial cleanup of BaseBuilder.

This commit is contained in:
Paul Chote
2013-08-24 10:10:16 +12:00
parent d5f65eff88
commit aadfd6979b

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -9,13 +9,7 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
using XRandom = OpenRA.Thirdparty.Random;
namespace OpenRA.Mods.RA.AI namespace OpenRA.Mods.RA.AI
{ {
@@ -39,70 +33,69 @@ namespace OpenRA.Mods.RA.AI
public void Tick() public void Tick()
{ {
// Pick a free queue // Pick a free queue
var queue = ai.FindQueues( category ).FirstOrDefault(); var queue = ai.FindQueues(category).FirstOrDefault();
if (queue == null) if (queue == null)
return; return;
var currentBuilding = queue.CurrentItem(); var currentBuilding = queue.CurrentItem();
switch (state) switch (state)
{ {
case BuildState.ChooseItem: case BuildState.ChooseItem:
var item = chooseItem(queue);
if (item == null)
{
state = BuildState.WaitForFeedback;
lastThinkTick = ai.ticks;
}
else
{
HackyAI.BotDebug("AI: Starting production of {0}".F(item.Name));
state = BuildState.WaitForProduction;
ai.world.IssueOrder(Order.StartProduction(queue.self, item.Name, 1));
}
break;
case BuildState.WaitForProduction:
if (currentBuilding == null)
return;
if (currentBuilding.Paused)
ai.world.IssueOrder(Order.PauseProduction(queue.self, currentBuilding.Item, false));
else if (currentBuilding.Done)
{
state = BuildState.WaitForFeedback;
lastThinkTick = ai.ticks;
// Place the building
var type = BuildingType.Building;
if (Rules.Info[currentBuilding.Item].Traits.Contains<AttackBaseInfo>())
type = BuildingType.Defense;
else if (Rules.Info[currentBuilding.Item].Traits.Contains<OreRefineryInfo>())
type = BuildingType.Refinery;
var location = ai.ChooseBuildLocation(currentBuilding.Item, type);
if (location == null)
{ {
var item = chooseItem(queue); HackyAI.BotDebug("AI: Nowhere to place {0}".F(currentBuilding.Item));
if (item == null) ai.world.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item, 1));
{
state = BuildState.WaitForFeedback;
lastThinkTick = ai.ticks;
}
else
{
HackyAI.BotDebug("AI: Starting production of {0}".F(item.Name));
state = BuildState.WaitForProduction;
ai.world.IssueOrder(Order.StartProduction(queue.self, item.Name, 1));
}
} }
break; else
case BuildState.WaitForProduction:
if (currentBuilding == null) return; /* let it happen.. */
else if (currentBuilding.Paused)
ai.world.IssueOrder(Order.PauseProduction(queue.self, currentBuilding.Item, false));
else if (currentBuilding.Done)
{ {
state = BuildState.WaitForFeedback; ai.world.IssueOrder(new Order("PlaceBuilding", ai.p.PlayerActor, false)
lastThinkTick = ai.ticks;
/* place the building */
BuildingType type = BuildingType.Building;
if(Rules.Info[currentBuilding.Item].Traits.Contains<AttackBaseInfo>())
type = BuildingType.Defense;
else if(Rules.Info[currentBuilding.Item].Traits.Contains<OreRefineryInfo>())
type = BuildingType.Refinery;
var location = ai.ChooseBuildLocation(currentBuilding.Item, type);
if (location == null)
{ {
HackyAI.BotDebug("AI: Nowhere to place {0}".F(currentBuilding.Item)); TargetLocation = location.Value,
ai.world.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item, 1)); TargetString = currentBuilding.Item
} });
else
{
ai.world.IssueOrder(new Order("PlaceBuilding", ai.p.PlayerActor, false)
{
TargetLocation = location.Value,
TargetString = currentBuilding.Item
});
}
} }
break; }
case BuildState.WaitForFeedback: break;
if (ai.ticks - lastThinkTick > HackyAI.feedbackTime)
state = BuildState.ChooseItem; case BuildState.WaitForFeedback:
break; if (ai.ticks - lastThinkTick > HackyAI.feedbackTime)
state = BuildState.ChooseItem;
break;
} }
} }
} }
} }