Pass pre-combined rotations into the rendering code.
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@@ -19,12 +19,12 @@ namespace OpenRA.Graphics
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{
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public readonly IModel Model;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<IEnumerable<WRot>> RotationFunc;
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public readonly Func<WRot> RotationFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<uint> FrameFunc;
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public readonly bool ShowShadow;
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public ModelAnimation(IModel model, Func<WVec> offset, Func<IEnumerable<WRot>> rotation, Func<bool> disable, Func<uint> frame, bool showshadow)
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public ModelAnimation(IModel model, Func<WVec> offset, Func<WRot> rotation, Func<bool> disable, Func<uint> frame, bool showshadow)
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{
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Model = model;
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OffsetFunc = offset;
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