"Battle control terminated"

This commit is contained in:
Paul Chote
2011-05-19 19:25:36 +12:00
parent 18c9a719ac
commit aaecd6ce92
3 changed files with 32 additions and 14 deletions

View File

@@ -12,6 +12,7 @@ using System;
using System.Drawing;
using OpenRA.Mods.RA;
using OpenRA.Widgets;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.Cnc.Widgets
{
@@ -94,23 +95,34 @@ namespace OpenRA.Mods.Cnc.Widgets
[ObjectCreator.Param] World world,
[ObjectCreator.Param] Action onExit)
{
var resumeDisabled = false;
menu = widget.GetWidget("INGAME_MENU");
world.WorldActor.Trait<CncMenuPaletteEffect>().Fade(CncMenuPaletteEffect.EffectType.Desaturated);
var mpe = world.WorldActor.Trait<CncMenuPaletteEffect>();
mpe.Fade(CncMenuPaletteEffect.EffectType.Desaturated);
bool hideButtons = false;
menu.GetWidget("MENU_BUTTONS").IsVisible = () => !hideButtons;
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
Action onQuit = () =>
{
Game.DisconnectOnly();
Widget.RootWidget.RemoveChildren();
Game.LoadShellMap();
Sound.Play("batlcon1.aud");
resumeDisabled = true;
world.WorldActor.QueueActivity(new Wait(30));
world.WorldActor.QueueActivity(new CallFunc(() => mpe.Fade(CncMenuPaletteEffect.EffectType.Black)));
world.WorldActor.QueueActivity(new Wait(mpe.Info.FadeLength));
world.WorldActor.QueueActivity(new CallFunc(() =>
{
Game.DisconnectOnly();
Widget.RootWidget.RemoveChildren();
Game.LoadShellMap();
}));
};
Action doNothing = () => {};
menu.GetWidget<ButtonWidget>("QUIT_BUTTON").OnClick = () =>
PromptConfirmAction("Quit", "Are you sure you want to quit?", onQuit, doNothing);
PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, doNothing);
Action onSurrender = () => world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
var surrenderButton = menu.GetWidget<ButtonWidget>("SURRENDER_BUTTON");
@@ -137,7 +149,9 @@ namespace OpenRA.Mods.Cnc.Widgets
});
};
menu.GetWidget<ButtonWidget>("RESUME_BUTTON").OnClick = () =>
var resumeButton = menu.GetWidget<ButtonWidget>("RESUME_BUTTON");
resumeButton.IsDisabled = () => resumeDisabled;
resumeButton.OnClick = () =>
{
Widget.RootWidget.RemoveChild(menu);
world.WorldActor.Trait<CncMenuPaletteEffect>().Fade(CncMenuPaletteEffect.EffectType.None);