Changed code to use object initializers everywhere
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@@ -66,11 +66,13 @@ namespace OpenRA.Mods.Common.Traits
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object IAssignSpawnPointsInfo.InitializeState(MapPreview map, Session lobbyInfo)
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{
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var state = new AssignSpawnLocationsState();
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var state = new AssignSpawnLocationsState
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{
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// Initialize the list of unoccupied spawn points for AssignSpawnLocations to pick from
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SpawnLocations = map.SpawnPoints,
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AvailableSpawnPoints = LobbyUtils.AvailableSpawnPoints(map.SpawnPoints.Length, lobbyInfo)
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};
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// Initialize the list of unoccupied spawn points for AssignSpawnLocations to pick from
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state.SpawnLocations = map.SpawnPoints;
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state.AvailableSpawnPoints = LobbyUtils.AvailableSpawnPoints(map.SpawnPoints.Length, lobbyInfo);
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foreach (var kv in lobbyInfo.Slots)
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{
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var client = lobbyInfo.ClientInSlot(kv.Key);
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