Fix AttackFollow ignoring allowMove flag when auto-targeting.

This commit is contained in:
Paul Chote
2020-01-26 14:25:54 +00:00
committed by teinarss
parent 3a688e03f0
commit ab196a23e6
3 changed files with 14 additions and 5 deletions

View File

@@ -42,6 +42,7 @@ namespace OpenRA.Mods.Common.Traits
Activity requestedTargetPresetForActivity; Activity requestedTargetPresetForActivity;
bool opportunityForceAttack; bool opportunityForceAttack;
bool opportunityTargetIsPersistentTarget; bool opportunityTargetIsPersistentTarget;
bool scanningForOpportunityTarget;
public void SetRequestedTarget(Actor self, Target target, bool isForceAttack = false) public void SetRequestedTarget(Actor self, Target target, bool isForceAttack = false)
{ {
@@ -137,7 +138,10 @@ namespace OpenRA.Mods.Common.Traits
if (!IsAiming && Info.OpportunityFire && autoTarget != null && if (!IsAiming && Info.OpportunityFire && autoTarget != null &&
!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend) !autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
{ {
scanningForOpportunityTarget = true;
OpportunityTarget = autoTarget.ScanForTarget(self, false, false); OpportunityTarget = autoTarget.ScanForTarget(self, false, false);
scanningForOpportunityTarget = false;
opportunityForceAttack = false; opportunityForceAttack = false;
opportunityTargetIsPersistentTarget = false; opportunityTargetIsPersistentTarget = false;
@@ -182,8 +186,13 @@ namespace OpenRA.Mods.Common.Traits
opportunityTargetIsPersistentTarget = false; opportunityTargetIsPersistentTarget = false;
} }
bool IDisableAutoTarget.DisableAutoTarget(Actor self) bool IDisableAutoTarget.DisableAutoTarget(Actor self, bool allowMove)
{ {
// HACK: Disable standard AutoTarget scanning, which we want to be
// controlled by the opportunity target logic in this trait
if (!allowMove && !scanningForOpportunityTarget)
return true;
return RequestedTarget.Type != TargetType.Invalid || return RequestedTarget.Type != TargetType.Invalid ||
(opportunityTargetIsPersistentTarget && OpportunityTarget.Type != TargetType.Invalid); (opportunityTargetIsPersistentTarget && OpportunityTarget.Type != TargetType.Invalid);
} }

View File

@@ -236,8 +236,9 @@ namespace OpenRA.Mods.Common.Traits
if (attacker.Disposed) if (attacker.Disposed)
return; return;
var allowMove = allowMovement && Stance > UnitStance.Defend;
foreach (var dat in disableAutoTarget) foreach (var dat in disableAutoTarget)
if (dat.DisableAutoTarget(self)) if (dat.DisableAutoTarget(self, allowMove))
return; return;
if (!attacker.IsInWorld) if (!attacker.IsInWorld)
@@ -249,7 +250,6 @@ namespace OpenRA.Mods.Common.Traits
} }
// Don't fire at an invisible enemy when we can't move to reveal it // Don't fire at an invisible enemy when we can't move to reveal it
var allowMove = allowMovement && Stance > UnitStance.Defend;
if (!allowMove && !attacker.CanBeViewedByPlayer(self.Owner)) if (!allowMove && !attacker.CanBeViewedByPlayer(self.Owner))
return; return;
@@ -293,7 +293,7 @@ namespace OpenRA.Mods.Common.Traits
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval); nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);
foreach (var dat in disableAutoTarget) foreach (var dat in disableAutoTarget)
if (dat.DisableAutoTarget(self)) if (dat.DisableAutoTarget(self, allowMove))
return Target.Invalid; return Target.Invalid;
foreach (var ab in ActiveAttackBases) foreach (var ab in ActiveAttackBases)

View File

@@ -310,7 +310,7 @@ namespace OpenRA.Mods.Common.Traits
[RequireExplicitImplementation] [RequireExplicitImplementation]
public interface IDisableAutoTarget public interface IDisableAutoTarget
{ {
bool DisableAutoTarget(Actor self); bool DisableAutoTarget(Actor self, bool allowMove);
} }
[RequireExplicitImplementation] [RequireExplicitImplementation]