Fix AttackFollow ignoring allowMove flag when auto-targeting.
This commit is contained in:
@@ -42,6 +42,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Activity requestedTargetPresetForActivity;
|
||||
bool opportunityForceAttack;
|
||||
bool opportunityTargetIsPersistentTarget;
|
||||
bool scanningForOpportunityTarget;
|
||||
|
||||
public void SetRequestedTarget(Actor self, Target target, bool isForceAttack = false)
|
||||
{
|
||||
@@ -137,7 +138,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!IsAiming && Info.OpportunityFire && autoTarget != null &&
|
||||
!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
|
||||
{
|
||||
scanningForOpportunityTarget = true;
|
||||
OpportunityTarget = autoTarget.ScanForTarget(self, false, false);
|
||||
scanningForOpportunityTarget = false;
|
||||
|
||||
opportunityForceAttack = false;
|
||||
opportunityTargetIsPersistentTarget = false;
|
||||
|
||||
@@ -182,8 +186,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
opportunityTargetIsPersistentTarget = false;
|
||||
}
|
||||
|
||||
bool IDisableAutoTarget.DisableAutoTarget(Actor self)
|
||||
bool IDisableAutoTarget.DisableAutoTarget(Actor self, bool allowMove)
|
||||
{
|
||||
// HACK: Disable standard AutoTarget scanning, which we want to be
|
||||
// controlled by the opportunity target logic in this trait
|
||||
if (!allowMove && !scanningForOpportunityTarget)
|
||||
return true;
|
||||
|
||||
return RequestedTarget.Type != TargetType.Invalid ||
|
||||
(opportunityTargetIsPersistentTarget && OpportunityTarget.Type != TargetType.Invalid);
|
||||
}
|
||||
|
||||
@@ -236,8 +236,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (attacker.Disposed)
|
||||
return;
|
||||
|
||||
var allowMove = allowMovement && Stance > UnitStance.Defend;
|
||||
foreach (var dat in disableAutoTarget)
|
||||
if (dat.DisableAutoTarget(self))
|
||||
if (dat.DisableAutoTarget(self, allowMove))
|
||||
return;
|
||||
|
||||
if (!attacker.IsInWorld)
|
||||
@@ -249,7 +250,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
// Don't fire at an invisible enemy when we can't move to reveal it
|
||||
var allowMove = allowMovement && Stance > UnitStance.Defend;
|
||||
if (!allowMove && !attacker.CanBeViewedByPlayer(self.Owner))
|
||||
return;
|
||||
|
||||
@@ -293,7 +293,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);
|
||||
|
||||
foreach (var dat in disableAutoTarget)
|
||||
if (dat.DisableAutoTarget(self))
|
||||
if (dat.DisableAutoTarget(self, allowMove))
|
||||
return Target.Invalid;
|
||||
|
||||
foreach (var ab in ActiveAttackBases)
|
||||
|
||||
@@ -310,7 +310,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[RequireExplicitImplementation]
|
||||
public interface IDisableAutoTarget
|
||||
{
|
||||
bool DisableAutoTarget(Actor self);
|
||||
bool DisableAutoTarget(Actor self, bool allowMove);
|
||||
}
|
||||
|
||||
[RequireExplicitImplementation]
|
||||
|
||||
Reference in New Issue
Block a user