pass worldRenderer around as necessary
This commit is contained in:
@@ -141,7 +141,7 @@ namespace OpenRA
|
||||
using (new PerfSample("render"))
|
||||
{
|
||||
++RenderFrame;
|
||||
viewport.DrawRegions(world);
|
||||
viewport.DrawRegions(world.WorldRenderer, world);
|
||||
Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user