pass worldRenderer around as necessary

This commit is contained in:
Bob
2010-10-11 19:42:07 +13:00
parent 10bf85f57e
commit ab1e930ba3
34 changed files with 116 additions and 118 deletions

View File

@@ -141,7 +141,7 @@ namespace OpenRA
using (new PerfSample("render"))
{
++RenderFrame;
viewport.DrawRegions(world);
viewport.DrawRegions(world.WorldRenderer, world);
Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
}