pass worldRenderer around as necessary
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@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
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indexBuffer.SetData( indices, ni );
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}
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public void Draw( Viewport viewport )
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public void Draw( WorldRenderer wr, Viewport viewport )
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{
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int indicesPerRow = map.Width * 6;
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int verticesPerRow = map.Width * 4;
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@@ -98,7 +98,7 @@ namespace OpenRA.Graphics
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PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
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foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
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r.Render();
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r.Render( wr );
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}
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}
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}
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