pass worldRenderer around as necessary

This commit is contained in:
Bob
2010-10-11 19:42:07 +13:00
parent 10bf85f57e
commit ab1e930ba3
34 changed files with 116 additions and 118 deletions

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Orders
{
@@ -43,8 +44,8 @@ namespace OpenRA.Orders
}
public virtual void Tick(World world) { }
public void RenderAfterWorld(World world) { }
public void RenderBeforeWorld(World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
}