pass worldRenderer around as necessary
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Orders
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{
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@@ -43,8 +44,8 @@ namespace OpenRA.Orders
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}
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public virtual void Tick(World world) { }
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public void RenderAfterWorld(World world) { }
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public void RenderBeforeWorld(World world) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
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}
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