pass worldRenderer around as necessary
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@@ -9,6 +9,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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namespace OpenRA
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{
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@@ -16,8 +17,8 @@ namespace OpenRA
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{
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IEnumerable<Order> Order(World world, int2 xy, MouseInput mi);
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void Tick(World world);
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void RenderBeforeWorld(World world);
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void RenderAfterWorld(World world);
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void RenderBeforeWorld(WorldRenderer wr, World world);
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void RenderAfterWorld(WorldRenderer wr, World world);
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string GetCursor(World world, int2 xy, MouseInput mi);
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}
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}
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